defaultproperties
{
LinkBeamColors(0)=(B=64,G=64,R=255,A=255)
LinkBeamColors(1)=(B=255,G=64,R=64,A=255)
LinkBeamColors(2)=(B=120,G=220,R=128,A=255)
LinkBeamSystems(0)=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam_Red'
LinkBeamSystems(1)=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam_Blue'
LinkBeamSystems(2)=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam'
HighPowerBeamColor=(B=32,G=192,R=192,A=255)
HighPowerSystem=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam_Gold'
WallHitTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_HIT'
TeamBeamEndpointTemplates(0)=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_Red'
TeamBeamEndpointTemplates(1)=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_Blue'
TeamBeamEndpointTemplates(2)=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact'
HighPowerBeamEndpointTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_Gold'
TeamMuzzleFlashTemplates(0)=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_3P_Beam_MF_Red'
TeamMuzzleFlashTemplates(1)=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_3P_Beam_MF_Blue'
TeamMuzzleFlashTemplates(2)=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_3P_Beam_MF'
HighPowerMuzzleFlashTemplate=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_3P_Beam_MF_Gold'
Begin Object Class=ParticleSystemComponent Name=PoweredUpComponent ObjName=PoweredUpComponent Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_PoweredUp'
bAutoActivate=False
SecondsBeforeInactive=1.000000
Name="PoweredUpComponent"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
PoweredUpEffect=PoweredUpComponent
PoweredUpEffectSocket="PowerEffectSocket"
ConnectionEffectTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Connection_Beam'
BeamTemplate(1)=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam'
BeamSockets(1)="MussleFlashSocket02"
EndPointParamName="LinkBeamEnd"
Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'UTGame.Default__UTBeamWeaponAttachment:SkeletalMeshComponent0'
Begin Object Class=UTAnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=UTAnimNodeSequence'UTGame.Default__UTBeamWeaponAttachment:SkeletalMeshComponent0.MeshSequenceA'
ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTBeamWeaponAttachment:SkeletalMeshComponent0.MeshSequenceA'
End Object
SkeletalMesh=SkeletalMesh'WP_LinkGun.Mesh.SK_WP_LinkGun_3P'
Animations=UTAnimNodeSequence'UTGame.Default__UTAttachment_LinkGun:SkeletalMeshComponent0.MeshSequenceA'
Translation=(X=0.000000,Y=0.000000,Z=1.000000)
Rotation=(Pitch=0,Yaw=0,Roll=-400)
Scale=0.900000
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTBeamWeaponAttachment:SkeletalMeshComponent0'
End Object
Mesh=SkeletalMeshComponent0
MuzzleFlashSocket="MussleFlashSocket"
MuzzleFlashPSCTemplate=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_3P_Primary_MF'
MuzzleFlashAltPSCTemplate=ParticleSystem'WP_LinkGun.Effects.P_FX_LinkGun_3P_Beam_MF'
MuzzleFlashColor=(B=120,G=255,R=120,A=255)
bMuzzleFlashPSCLoops=True
MuzzleFlashLightClass=Class'UTGame.UTLinkGunMuzzleFlashLight'
MuzzleFlashDuration=0.330000
WeaponClass=Class'UTGame.UTWeap_LinkGun'
Name="Default__UTAttachment_LinkGun"
ObjectArchetype=UTBeamWeaponAttachment'UTGame.Default__UTBeamWeaponAttachment'
}
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