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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeSequence
|
+-- UTGame.UTAnimNodeFramePlayer
| Variables Summary |
|---|
| Enumerations Summary |
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| Inherited Enumerations from Engine.AnimNodeSequence |
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| ERootBoneAxis, ERootRotationOption |
| Inherited Enumerations from Engine.AnimNode |
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| ESliderType |
| Structures Summary |
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| Inherited Structures from Engine.AnimNode |
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| BoneAtom |
| Functions Summary | ||
|---|---|---|
![]() | SetAnimation (name Sequence, float RateScale) | |
![]() | SetAnimPosition (float Perc) | |
| Inherited Functions from Engine.AnimNode |
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| FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim |
| Functions Detail |
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SetAnimation Source code
SetAnimPosition Source code| Defaultproperties |
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defaultproperties { Name="Default__UTAnimNodeFramePlayer" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||