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UTGame.UTAnimBlendByWeapType

Extends
AnimNodeBlendPerBone
Modifiers
native ( Animation )

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. This node blends in the 'Weapon' branch when anything other than the rifle is being used.

Core.Object
|   
+-- Engine.AnimNode
   |   
   +-- Engine.AnimNodeBlendBase
      |   
      +-- Engine.AnimNodeBlend
         |   
         +-- Engine.AnimNodeBlendPerBone
            |   
            +-- UTGame.UTAnimBlendByWeapType

Variables Summary
Inherited Variables from Engine.AnimNodeBlendPerBone
bForceLocalSpaceBlend, BranchStartBoneName, Child2PerBoneWeight, LocalToCompReqBones
Inherited Variables from Engine.AnimNodeBlend
BlendTimeToGo, Child2Weight, Child2WeightTarget

Functions Summary
Inherited Functions from Engine.AnimNodeBlend
SetBlendTarget


Defaultproperties

defaultproperties
{
   Children(0)=(Name="Default")
   Children(1)=(Name="Weapon")
   Name="Default__UTAnimBlendByWeapType"
   ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone'
}

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Creation time: Mon 26/11/2007 17:41:18.546 - Created with UnCodeX