| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
|
+-- Engine.AnimNodeBlendList
|
+-- UTGame.UTAnimBlendBase
|
+-- UTGame.UTAnimBlendByVehicle
| Variables Summary | |
|---|---|
| bool | bLastPawnDriving |
| Vehicle | LastVehicle |
| Inherited Variables from UTGame.UTAnimBlendBase |
|---|
| BlendTime, ChildBlendTimes, SliderPosition |
| Inherited Variables from Engine.AnimNodeBlendList |
|---|
| ActiveChildIndex, BlendTimeToGo, bPlayActiveChild, TargetWeight |
| Functions Summary | ||
|---|---|---|
![]() | UpdateVehicleState () | |
| Inherited Functions from UTGame.UTAnimBlendBase |
|---|
| GetAnimDuration, GetBlendTime |
| Inherited Functions from Engine.AnimNodeBlendList |
|---|
| SetActiveChild |
| Variables Detail |
|---|
| Functions Detail |
|---|
UpdateVehicleState Source codeForce an update of the vehicle state now.
| Defaultproperties |
|---|
defaultproperties { Children(0)=(Name="Default",Weight=1.000000) Children(1)=(Name="UTVehicle_Hoverboard") bFixNumChildren=True Name="Default__UTAnimBlendByVehicle" ObjectArchetype=UTAnimBlendBase'UTGame.Default__UTAnimBlendBase' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||