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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
|
+-- UTGame.UTAnimBlendByHoverboardTurn
| Variables Summary | |
|---|---|
| float | CurrentAnimWeight |
| UTAnimBlendByHoverboardTurn | |
| float | MaxBlendPerSec |
| float | TurnScale |
| Inherited Variables from Engine.AnimNodeBlendBase |
|---|
| bFixNumChildren, Children |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.AnimNode |
|---|
| ESliderType |
| Structures Summary |
|---|
| Inherited Structures from Engine.AnimNodeBlendBase |
|---|
| AnimBlendChild |
| Inherited Structures from Engine.AnimNode |
|---|
| BoneAtom |
| Functions Summary |
|---|
| Inherited Functions from Engine.AnimNodeBlendBase |
|---|
| PlayAnim, StopAnim |
| Inherited Functions from Engine.AnimNode |
|---|
| FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties { MaxBlendPerSec=1.000000 Children(0)=(Name="Straight",Weight=1.000000) Children(1)=(Name="TurnLeft") Children(2)=(Name="TurnRight") bFixNumChildren=True Name="Default__UTAnimBlendByHoverboardTurn" ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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