| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ActorFactory
|
+-- Engine.ActorFactoryDynamicSM
|
+-- UTGame.UTActorFactoryMover
| Variables Summary | |
|---|---|
| class<SequenceEvent> | EventClass |
| UTActorFactoryMover | |
| bool | bCreateKismetEvent |
| Inherited Variables from Engine.ActorFactoryDynamicSM |
|---|
| bCastDynamicShadow, bNoEncroachCheck, bNotifyRigidBodyCollision, bUseCompartment, CollisionType, DrawScale3D, StaticMesh |
| Inherited Variables from Engine.ActorFactory |
|---|
| bPlaceable, GameplayActorClass, MenuName, MenuPriority, NewActorClass, SpecificGameName |
| Variables Detail |
|---|
the class of Kismet event to create if bCreateKismetEvent is true
if true, also create a Kismet event and hook it up to the spawned actor
| Defaultproperties |
|---|
defaultproperties { bCreateKismetEvent=True EventClass=Class'Engine.SeqEvent_Mover' MenuName="Add Mover" NewActorClass=Class'Engine.InterpActor' Name="Default__UTActorFactoryMover" ObjectArchetype=ActorFactoryDynamicSM'Engine.Default__ActorFactoryDynamicSM' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||