| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- UTGame.ForcedDirVolume
| Variables Summary | |
|---|---|
| vector | ArrowDirection |
| array<UTVehicle> | TouchingVehicles |
| ForcedDirVolume | |
| ArrowComponent | Arrow |
| bool | bAllowBackwards |
| bool | bBlockPawns |
| bool | bBlockSpectators |
| bool | bDenyExit |
| bool | bIgnoreHoverboards |
| class<UTVehicle> | TypeToForce |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | ActorEnteredVolume (Actor Other)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | StopsProjectile (Projectile P)) |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
![]() | UnTouch (Actor Other)) | |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActorEnteredVolume Source code
PostBeginPlay Source code
StopsProjectile Source code
Touch Source code
UnTouch Source code| Defaultproperties |
|---|
defaultproperties { bBlockSpectators=True TypeToForce=Class'UTGame.UTVehicle' Begin Object Class=ArrowComponent Name=AC ObjName=AC Archetype=ArrowComponent'Engine.Default__ArrowComponent' ArrowColor=(B=150,G=100,R=150,A=255) ArrowSize=5.000000 AbsoluteRotation=True Name="AC" ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent' End Object Arrow=AC Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' BlockActors=True BlockRigidBody=True RBChannel=RBCC_Untitled4 ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 Components(1)=AC bStatic=False bPushedByEncroachers=False bMovable=False bBlockActors=True CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__ForcedDirVolume" ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume' } |
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