- Extends
- OnlineSubsystemCommonImpl
- Modifiers
- native implements ( OnlinePlayerInterface , OnlinePlayerInterfaceEx , OnlineSystemInterface , OnlineGameInterface , OnlineContentInterface , OnlineVoiceInterface , OnlineStatsInterface ) config ( Engine )
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.OnlineSubsystem
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+-- IpDrv.OnlineSubsystemCommonImpl
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+-- OnlineSubsystemLive.OnlineSubsystemLive
| Structures Summary |
ContentListCache Content, ReadState, ContentChangeDelegates, ReadCompleteDelegates, NewDownloadCount, TotalDownloadCount, QueryDownloadsDelegates |
DeviceIdCache DeviceId, DeviceSelectionMulticast, DeviceSelectionDelegates |
FriendsListCache Friends, ReadState, ReadFriendsDelegates, FriendsChangeDelegates |
InviteData InviteDelegates, InviteData, InviteSearch |
LiveRemoteTalker LocalPriorities[4], NumberOfMutes |
LoginDelegates Delegates |
PerUserDelegateLists SpeechRecognitionDelegates, AchievementDelegates |
ProfileSettingsCache Profile, ReadDelegates, WriteDelegates, ProfileDataChangedDelegates |
TalkerPriority CurrentPriority, LastPriority |
| Functions Summary |
 | bool | AcceptFriendInvite (byte LocalUserNum, niqueNetId RequestingPlayer)
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 | bool | AcceptGameInvite (byte LocalUserNum)
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 | | AddAddFriendByNameCompleteDelegate (byte LocalUserNum, elegate<OnAddFriendByNameComplete> FriendDelegate)
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 | | AddArbitrationRegistrationCompleteDelegate (delegate<OnArbitrationRegistrationComplete> ArbitrationRegistrationCompleteDelegate))
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 | | AddCancelFindOnlineGamesCompleteDelegate (delegate<OnCancelFindOnlineGamesComplete> CancelFindOnlineGamesCompleteDelegate))
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 | | AddConnectionStatusChangeDelegate (delegate<OnConnectionStatusChange> ConnectionStatusDelegate))
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 | | AddContentChangeDelegate (delegate<OnContentChange> ContentDelegate, ptional byte LocalUserNum = 255))
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 | | AddControllerChangeDelegate (delegate<OnControllerChange> ControllerChangeDelegate))
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 | | AddCreateOnlineGameCompleteDelegate (delegate<OnCreateOnlineGameComplete> CreateOnlineGameCompleteDelegate))
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 | | AddDestroyOnlineGameCompleteDelegate (delegate<OnDestroyOnlineGameComplete> DestroyOnlineGameCompleteDelegate))
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 | | AddDeviceSelectionDoneDelegate (byte LocalUserNum, elegate<OnDeviceSelectionComplete> DeviceDelegate))
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 | | AddEndOnlineGameCompleteDelegate (delegate<OnEndOnlineGameComplete> EndOnlineGameCompleteDelegate))
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 | | AddExternalUIChangeDelegate (delegate<OnExternalUIChange> ExternalUIDelegate))
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 | | AddFindOnlineGamesCompleteDelegate (delegate<OnFindOnlineGamesComplete> FindOnlineGamesCompleteDelegate))
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 | | AddFlushOnlineStatsCompleteDelegate (delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate))
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 | bool | AddFriend (byte LocalUserNum, niqueNetId NewFriend, ptional string Message))
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 | bool | AddFriendByName (byte LocalUserNum, tring FriendName, ptional string Message)
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 | | AddFriendInviteReceivedDelegate (byte LocalUserNum, elegate<OnFriendInviteReceived> InviteDelegate)
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 | | AddFriendMessageReceivedDelegate (byte LocalUserNum, elegate<OnFriendMessageReceived> MessageDelegate)
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 | | AddFriendsChangeDelegate (byte LocalUserNum, elegate<OnFriendsChange> FriendsDelegate))
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 | | AddGameInviteAcceptedDelegate (byte LocalUserNum, elegate<OnGameInviteAccepted> GameInviteAcceptedDelegate))
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 | | AddJoinFriendGameCompleteDelegate (delegate<OnJoinFriendGameComplete> JoinFriendGameCompleteDelegate))
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 | | AddJoinOnlineGameCompleteDelegate (delegate<OnJoinOnlineGameComplete> JoinOnlineGameCompleteDelegate))
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 | | AddKeyboardInputDoneDelegate (delegate<OnKeyboardInputComplete> InputDelegate))
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 | | AddLinkStatusChangeDelegate (delegate<OnLinkStatusChange> LinkStatusDelegate))
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 | | AddLoginCancelledDelegate (delegate<OnLoginCancelled> CancelledDelegate))
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 | | AddLoginChangeDelegate (delegate<OnLoginChange> LoginDelegate, ptional byte LocalUserNum = 255))
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 | | AddLoginFailedDelegate (byte LocalUserNum, elegate<OnLoginFailed> LoginFailedDelegate))
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 | | AddLogoutCompletedDelegate (byte LocalUserNum, elegate<OnLogoutCompleted> LogoutDelegate))
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 | | AddMutingChangeDelegate (delegate<OnMutingChange> MutingDelegate))
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 | | AddPlayerTalkingDelegate (delegate<OnPlayerTalking> TalkerDelegate))
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 | | AddProfileDataChangedDelegate (byte LocalUserNum, elegate<OnProfileDataChanged> ProfileDataChangedDelegate))
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 | | AddQueryAvailableDownloadsComplete (byte LocalUserNum, elegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate))
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 | | AddReadContentComplete (byte LocalUserNum, elegate<OnReadContentComplete> ReadContentCompleteDelegate))
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 | | AddReadFriendsCompleteDelegate (byte LocalUserNum, elegate<OnReadFriendsComplete> ReadFriendsCompleteDelegate))
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 | | AddReadOnlineStatsCompleteDelegate (delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate))
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 | | AddReadProfileSettingsCompleteDelegate (byte LocalUserNum, elegate<OnReadProfileSettingsComplete> ReadProfileSettingsCompleteDelegate))
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 | | AddReceivedGameInviteDelegate (byte LocalUserNum, elegate<OnReceivedGameInvite> ReceivedGameInviteDelegate)
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 | | AddRecognitionCompleteDelegate (byte LocalUserNum, elegate<OnRecognitionComplete> RecognitionDelegate))
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 | | AddRegisterHostStatGuidCompleteDelegate (delegate<OnFlushOnlineStatsComplete> RegisterHostStatGuidCompleteDelegate)
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 | | AddRegisterPlayerCompleteDelegate (delegate<OnRegisterPlayerComplete> RegisterPlayerCompleteDelegate))
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 | | AddStartOnlineGameCompleteDelegate (delegate<OnStartOnlineGameComplete> StartOnlineGameCompleteDelegate))
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 | | AddStorageDeviceChangeDelegate (delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate))
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 | | AddUnlockAchievementCompleteDelegate (byte LocalUserNum, elegate<OnUnlockAchievementComplete> UnlockAchievementCompleteDelegate))
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 | | AddUnregisterPlayerCompleteDelegate (delegate<OnUnregisterPlayerComplete> UnregisterPlayerCompleteDelegate))
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 | | AddWriteProfileSettingsCompleteDelegate (byte LocalUserNum, elegate<OnWriteProfileSettingsComplete> WriteProfileSettingsCompleteDelegate))
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 | bool | AreAnyFriends (byte LocalUserNum, ut array<FriendsQuery> Query)
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 | bool | AutoLogin ()
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 | bool | CancelFindOnlineGames ()
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 | EFeaturePrivilegeLevel | CanCommunicate (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanDownloadUserContent (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanPlayOnline (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanPurchaseContent (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanShowPresenceInformation (byte LocalUserNum)
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 | EFeaturePrivilegeLevel | CanViewPlayerProfiles (byte LocalUserNum)
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 | | ClearAddFriendByNameCompleteDelegate (byte LocalUserNum, elegate<OnAddFriendByNameComplete> FriendDelegate)
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 | | ClearArbitrationRegistrationCompleteDelegate (delegate<OnArbitrationRegistrationComplete> ArbitrationRegistrationCompleteDelegate))
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 | | ClearCancelFindOnlineGamesCompleteDelegate (delegate<OnCancelFindOnlineGamesComplete> CancelFindOnlineGamesCompleteDelegate))
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 | | ClearConnectionStatusChangeDelegate (delegate<OnConnectionStatusChange> ConnectionStatusDelegate))
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 | | ClearContentChangeDelegate (delegate<OnContentChange> ContentDelegate, ptional byte LocalUserNum = 255))
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 | | ClearControllerChangeDelegate (delegate<OnControllerChange> ControllerChangeDelegate))
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 | | ClearCreateOnlineGameCompleteDelegate (delegate<OnCreateOnlineGameComplete> CreateOnlineGameCompleteDelegate))
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 | | ClearDestroyOnlineGameCompleteDelegate (delegate<OnDestroyOnlineGameComplete> DestroyOnlineGameCompleteDelegate))
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 | | ClearDeviceSelectionDoneDelegate (byte LocalUserNum, elegate<OnDeviceSelectionComplete> DeviceDelegate))
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 | | ClearEndOnlineGameCompleteDelegate (delegate<OnEndOnlineGameComplete> EndOnlineGameCompleteDelegate))
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 | | ClearExternalUIChangeDelegate (delegate<OnExternalUIChange> ExternalUIDelegate))
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 | | ClearFindOnlineGamesCompleteDelegate (delegate<OnFindOnlineGamesComplete> FindOnlineGamesCompleteDelegate))
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 | | ClearFlushOnlineStatsCompleteDelegate (delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate))
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 | | ClearFriendInviteReceivedDelegate (byte LocalUserNum, elegate<OnFriendInviteReceived> InviteDelegate)
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 | | ClearFriendMessageReceivedDelegate (byte LocalUserNum, elegate<OnFriendMessageReceived> MessageDelegate)
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 | | ClearFriendsChangeDelegate (byte LocalUserNum, elegate<OnFriendsChange> FriendsDelegate))
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 | | ClearGameInviteAcceptedDelegate (byte LocalUserNum, elegate<OnGameInviteAccepted> GameInviteAcceptedDelegate))
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 | | ClearJoinFriendGameCompleteDelegate (delegate<OnJoinFriendGameComplete> JoinFriendGameCompleteDelegate))
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 | | ClearJoinOnlineGameCompleteDelegate (delegate<OnJoinOnlineGameComplete> JoinOnlineGameCompleteDelegate))
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 | | ClearKeyboardInputDoneDelegate (delegate<OnKeyboardInputComplete> InputDelegate))
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 | | ClearLinkStatusChangeDelegate (delegate<OnLinkStatusChange> LinkStatusDelegate))
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 | | ClearLoginCancelledDelegate (delegate<OnLoginCancelled> CancelledDelegate))
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 | | ClearLoginChangeDelegate (delegate<OnLoginChange> LoginDelegate, ptional byte LocalUserNum = 255))
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 | | ClearLoginFailedDelegate (byte LocalUserNum, elegate<OnLoginFailed> LoginFailedDelegate))
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 | | ClearLogoutCompletedDelegate (byte LocalUserNum, elegate<OnLogoutCompleted> LogoutDelegate))
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 | | ClearMutingChangeDelegate (delegate<OnMutingChange> MutingDelegate))
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 | | ClearPlayerTalkingDelegate (delegate<OnPlayerTalking> TalkerDelegate))
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 | | ClearProfileDataChangedDelegate (byte LocalUserNum, elegate<OnProfileDataChanged> ProfileDataChangedDelegate))
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 | | ClearQueryAvailableDownloadsComplete (byte LocalUserNum, elegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate))
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 | | ClearReadContentComplete (byte LocalUserNum, elegate<OnReadContentComplete> ReadContentCompleteDelegate))
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 | | ClearReadFriendsCompleteDelegate (byte LocalUserNum, elegate<OnReadFriendsComplete> ReadFriendsCompleteDelegate))
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 | | ClearReadOnlineStatsCompleteDelegate (delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate))
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 | | ClearReadProfileSettingsCompleteDelegate (byte LocalUserNum, elegate<OnReadProfileSettingsComplete> ReadProfileSettingsCompleteDelegate))
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 | | ClearReceivedGameInviteDelegate (byte LocalUserNum, elegate<OnReceivedGameInvite> ReceivedGameInviteDelegate)
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 | | ClearRecognitionCompleteDelegate (byte LocalUserNum, elegate<OnRecognitionComplete> RecognitionDelegate))
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 | | ClearRegisterHostStatGuidCompleteDelegateDelegate (delegate<OnFlushOnlineStatsComplete> RegisterHostStatGuidCompleteDelegate)
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 | | ClearRegisterPlayerCompleteDelegate (delegate<OnRegisterPlayerComplete> RegisterPlayerCompleteDelegate))
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 | | ClearStartOnlineGameCompleteDelegate (delegate<OnStartOnlineGameComplete> StartOnlineGameCompleteDelegate))
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 | | ClearStorageDeviceChangeDelegate (delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate))
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 | | ClearUnlockAchievementCompleteDelegate (byte LocalUserNum, elegate<OnUnlockAchievementComplete> UnlockAchievementCompleteDelegate))
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 | | ClearUnregisterPlayerCompleteDelegate (delegate<OnUnregisterPlayerComplete> UnregisterPlayerCompleteDelegate))
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 | | ClearWriteProfileSettingsCompleteDelegate (byte LocalUserNum, elegate<OnWriteProfileSettingsComplete> WriteProfileSettingsCompleteDelegate))
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 | bool | CreateOnlineGame (byte HostingPlayerNum, nlineGameSettings NewGameSettings)
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 | bool | DeleteMessage (byte LocalUserNum, nt MessageIndex)
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 | bool | DenyFriendInvite (byte LocalUserNum, niqueNetId RequestingPlayer)
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 | bool | DestroyOnlineGame ()
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 | bool | EndOnlineGame ()
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 | bool | FindOnlineGames (byte SearchingPlayerNum, nlineGameSearch SearchSettings)
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 | bool | FlushOnlineStats ()
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 | bool | FreeSearchResults (optional OnlineGameSearch Search)
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 | | FreeStats (OnlineStatsRead StatsRead)
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 | array<OnlineArbitrationRegistrant> | GetArbitratedPlayers ()))
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 | | GetAvailableDownloadCounts (byte LocalUserNum, ut int NewDownloads, ut int TotalDownloads))
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 | string | GetClientStatGuid ()
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 | EOnlineEnumerationReadState | GetContentList (byte LocalUserNum, out array<OnlineContent> ContentList)
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 | int | GetDeviceSelectionResults (byte LocalPlayerNum, ut string DeviceName)
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 | | GetFriendMessages (byte LocalUserNum, ut array<OnlineFriendMessage> FriendMessages)
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 | EOnlineEnumerationReadState | GetFriendsList (byte LocalUserNum, ut array<OnlineFriend> Friends, ptional int Count, ptional int StartingAt)
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 | OnlineGameSearch | GetGameSearch ()))
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 | OnlineGameSettings | GetGameSettings ()))
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 | string | GetHostStatGuid ()
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 | string | GetKeyboardInputResults (out byte bWasCanceled))
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 | ELoginStatus | GetLoginStatus (byte LocalUserNum)
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 | ENATType | GetNATType ()
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 | ENetworkNotificationPosition | GetNetworkNotificationPosition ()))
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 | EOnlineGameState | GetOnlineGameState ()))
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 | string | GetPlayerNickname (byte LocalUserNum)
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 | OnlineProfileSettings | GetProfileSettings (byte LocalUserNum))
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 | bool | GetRecognitionResults (byte LocalUserNum, ut array<SpeechRecognizedWord> Words)
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 | bool | GetResolvedConnectString (out string ConnectInfo)
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 | bool | GetUniquePlayerId (byte LocalUserNum, ut UniqueNetId PlayerId)
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 | bool | HasLinkConnection ()
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 | bool | Init ()
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 | bool | IsControllerConnected (int ControllerId)
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 | bool | IsDeviceValid (int DeviceId)
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 | bool | IsFriend (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | IsHeadsetPresent (byte LocalUserNum)
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 | bool | IsLocalPlayerTalking (byte LocalUserNum)
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 | bool | IsMuted (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | IsRemotePlayerTalking (UniqueNetId PlayerId)
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 | bool | JoinFriendGame (byte LocalUserNum, niqueNetId Friend)
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 | bool | JoinOnlineGame (byte PlayerNum, onst out OnlineGameSearchResult DesiredGame)
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 | bool | Login (byte LocalUserNum, tring LoginName, tring Password, ptional bool bWantsLocalOnly)
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 | bool | Logout (byte LocalUserNum)
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 | | MulticastReadOnlineStatsComplete (bool bWasSuccessful))
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 | bool | MuteAll (byte LocalUserNum, ool bAllowFriends)
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 | bool | MuteRemoteTalker (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | QueryAvailableDownloads (byte LocalUserNum)
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 | bool | ReadContentList (byte LocalUserNum)
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 | bool | ReadFriendsList (byte LocalUserNum, ptional int Count, ptional int StartingAt)
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 | bool | ReadOnlineStats (const out array<UniqueNetId> Players, nlineStatsRead StatsRead)
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 | bool | ReadOnlineStatsByRank (OnlineStatsRead StatsRead, ptional int StartIndex = 1, ptional int NumToRead = 100)
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 | bool | ReadOnlineStatsByRankAroundPlayer (byte LocalUserNum, nlineStatsRead StatsRead, ptional int NumRows = 10)
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 | bool | ReadOnlineStatsForFriends (byte LocalUserNum, nlineStatsRead StatsRead)
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 | bool | ReadProfileSettings (byte LocalUserNum, nlineProfileSettings ProfileSettings)
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 | bool | RecalculateSkillRating (const out array<UniqueNetId> Players)
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 | bool | RegisterForArbitration ()
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 | bool | RegisterHostStatGuid (const out string HostStatGuid)
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 | bool | RegisterLocalTalker (byte LocalUserNum)
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 | bool | RegisterPlayer (UniqueNetId PlayerId, ool bWasInvited)
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 | bool | RegisterRemoteTalker (UniqueNetId PlayerId)
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 | bool | RegisterStatGuid (UniqueNetId PlayerId, onst out string ClientStatGuid)
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 | bool | RemoveFriend (byte LocalUserNum, niqueNetId FormerFriend))
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 | bool | SelectVocabulary (byte LocalUserNum, nt VocabularyId)
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 | bool | SendGameInviteToFriend (byte LocalUserNum, niqueNetId Friend, ptional string Text)
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 | bool | SendGameInviteToFriends (byte LocalUserNum, rray<UniqueNetId> Friends, ptional string Text)
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 | bool | SendMessageToFriend (byte LocalUserNum, niqueNetId Friend, tring Message)
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 | | SetNetworkNotificationPosition (ENetworkNotificationPosition NewPos)
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 | | SetOnlineStatus (byte LocalUserNum, nt PresenceMode, const out array<LocalizedStringSetting> LocalizedStringSettings, const out array<SettingsProperty> Properties)
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 | bool | SetRemoteTalkerPriority (byte LocalUserNum, niqueNetId PlayerId, nt Priority)
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 | bool | SetSpeechRecognitionObject (byte LocalUserNum, peechRecognition SpeechRecogObj)
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 | bool | ShowAchievementsUI (byte LocalUserNum)
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 | bool | ShowContentMarketplaceUI (byte LocalUserNum)
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 | bool | ShowDeviceSelectionUI (byte LocalUserNum, nt SizeNeeded, ool bForceShowUI = false)
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 | bool | ShowFeedbackUI (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | ShowFriendsInviteUI (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | ShowFriendsUI (byte LocalUserNum)
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 | bool | ShowGamerCardUI (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | ShowInviteUI (byte LocalUserNum, ptional string InviteText)
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 | bool | ShowKeyboardUI (byte LocalUserNum, tring TitleText, string DescriptionText, ptional bool bIsPassword = false, optional bool bShouldValidate = true, optional string DefaultText, optional int MaxResultLength = 256)
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 | bool | ShowLoginUI (optional bool bShowOnlineOnly = false)
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 | bool | ShowMembershipMarketplaceUI (byte LocalUserNum)
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 | bool | ShowMessagesUI (byte LocalUserNum)
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 | bool | ShowPlayersUI (byte LocalUserNum)
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 | | StartNetworkedVoice (byte LocalUserNum)
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 | bool | StartOnlineGame ()
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 | bool | StartSpeechRecognition (byte LocalUserNum)
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 | | StopNetworkedVoice (byte LocalUserNum)
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 | bool | StopSpeechRecognition (byte LocalUserNum)
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 | bool | UnlockAchievement (byte LocalUserNum, nt AchievementId)
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 | bool | UnlockGamerPicture (byte LocalUserNum, nt PictureId)
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 | bool | UnmuteAll (byte LocalUserNum)
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 | bool | UnmuteRemoteTalker (byte LocalUserNum, niqueNetId PlayerId)
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 | bool | UnregisterLocalTalker (byte LocalUserNum)
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 | bool | UnregisterPlayer (UniqueNetId PlayerId)
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 | bool | UnregisterRemoteTalker (UniqueNetId PlayerId)
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 | bool | UpdateOnlineGame (OnlineGameSettings UpdatedGameSettings)
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 | bool | WriteOnlinePlayerScores (const out array<OnlinePlayerScore> PlayerScores)
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 | bool | WriteOnlineStats (UniqueNetId Player, nlineStatsWrite StatsWrite)
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 | bool | WriteProfileSettings (byte LocalUserNum, nlineProfileSettings ProfileSettings)
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| Inherited Functions from Engine.OnlineSubsystem |
| Init, SetAccountInterface, SetContentInterface, SetGameInterface, SetNewsInterface, SetPlayerInterface, SetPlayerInterfaceEx, SetStatsInterface, SetSystemInterface, SetVoiceInterface, StringToUniqueNetId, UniqueNetIdToString |
AnyContentChangeDelegates Source code
var array<delegate<OnContentChange>> AnyContentChangeDelegates;
ArbitrationRegistrationCompleteDelegates Source code
var array<delegate<OnArbitrationRegistrationComplete>> ArbitrationRegistrationCompleteDelegates;
var native const array<
pointer> AsyncTasks;
var const bool bIsInSignInUI;
bShouldLogArbitrationData Source code
var config bool bShouldLogArbitrationData;
var config bool bShouldLogStatsData;
bSkillUpdateInProgress Source code
var bool bSkillUpdateInProgress;
bWasKeyboardInputCanceled Source code
var byte bWasKeyboardInputCanceled;
CancelFindOnlineGamesCompleteDelegates Source code
var array<delegate<OnCancelFindOnlineGamesComplete>> CancelFindOnlineGamesCompleteDelegates;
ConnectionStatusChangeDelegates Source code
var array<delegate<OnConnectionStatusChange>> ConnectionStatusChangeDelegates;
ControllerChangeDelegates Source code
var array<delegate<OnControllerChange>> ControllerChangeDelegates;
CreateOnlineGameCompleteDelegates Source code
var array<delegate<OnCreateOnlineGameComplete>> CreateOnlineGameCompleteDelegates;
CurrentNotificationPosition Source code
DestroyOnlineGameCompleteDelegates Source code
var array<delegate<OnDestroyOnlineGameComplete>> DestroyOnlineGameCompleteDelegates;
EndOnlineGameCompleteDelegates Source code
var array<delegate<OnEndOnlineGameComplete>> EndOnlineGameCompleteDelegates;
ExternalUIChangeDelegates Source code
var array<delegate<OnExternalUIChange>> ExternalUIChangeDelegates;
FindOnlineGamesCompleteDelegates Source code
var array<delegate<OnFindOnlineGamesComplete>> FindOnlineGamesCompleteDelegates;
FlushOnlineStatsDelegates Source code
var array<delegate<OnFlushOnlineStatsComplete>> FlushOnlineStatsDelegates;
JoinFriendGameCompleteDelegates Source code
var array<delegate<OnJoinFriendGameComplete>> JoinFriendGameCompleteDelegates;
JoinOnlineGameCompleteDelegates Source code
var array<delegate<OnJoinOnlineGameComplete>> JoinOnlineGameCompleteDelegates;
KeyboardInputDelegates Source code
var array<delegate<OnKeyboardInputComplete>> KeyboardInputDelegates;
var string KeyboardInputResults;
var const config int LanAnnouncePort;
var const native transient pointer LanBeacon;
var const config int LanGameUniqueId;
var const byte LanNonce[8];
var const config int LanPacketPlatformMask;
var float LanQueryTimeLeft;
var config float LanQueryTimeout;
LastInputDeviceConnectedMask Source code
var int LastInputDeviceConnectedMask;
var const int LastSignInMask;
LinkStatusChangeDelegates Source code
var array<delegate<OnConnectionStatusChange>> LinkStatusChangeDelegates;
var const native transient pointer ListPlayInfo;
var config int ListPlayReadSize;
var const config int LiveSystemLinkPort;
LoginCancelledDelegates Source code
var array<delegate<OnLoginCancelled>> LoginCancelledDelegates;
var array<delegate<OnLoginFailed>> LoginFailedDelegates;
LogoutCompletedDelegates Source code
var array<delegate<OnLogoutCompleted>> LogoutCompletedDelegates;
MaxListPlayServersToRead Source code
var config int MaxListPlayServersToRead;
var array<delegate<OnMutingChange>> MutingChangeDelegates;
var const native transient pointer NotificationHandle;
var const config int NumLogins;
PlayerLoginDelegates[4] Source code
var const byte QoSPacket[512];
ReadOnlineStatsCompleteDelegates Source code
var array<delegate<OnReadOnlineStatsComplete>> ReadOnlineStatsCompleteDelegates;
RegisterPlayerCompleteDelegates Source code
var array<delegate<OnRegisterPlayerComplete>> RegisterPlayerCompleteDelegates;
var const native transient pointer SessionInfo;
StartOnlineGameCompleteDelegates Source code
var array<delegate<OnStartOnlineGameComplete>> StartOnlineGameCompleteDelegates;
StorageDeviceChangeDelegates Source code
var array<delegate<OnStorageDeviceChange>> StorageDeviceChangeDelegates;
var array<delegate<OnPlayerTalking>> TalkingDelegates;
UnregisterPlayerCompleteDelegates Source code
var array<delegate<OnUnregisterPlayerComplete>> UnregisterPlayerCompleteDelegates;
var const native transient pointer XLocatorServiceHandle;
struct ContentListCache
{
var array<OnlineContent> Content;
var array<delegate<OnContentChange>> ContentChangeDelegates;
var int NewDownloadCount;
var array<delegate<OnQueryAvailableDownloadsComplete>> QueryDownloadsDelegates;
var array<delegate<OnReadContentComplete>> ReadCompleteDelegates;
var EOnlineEnumerationReadState ReadState;
var int TotalDownloadCount;
};
struct DeviceIdCache
{
var int DeviceId;
var array<delegate<OnDeviceSelectionComplete>> DeviceSelectionDelegates;
var delegate<OnDeviceSelectionComplete> DeviceSelectionMulticast;
};
struct LoginDelegates
{
var array<delegate<OnLoginChange>> Delegates;
};
struct PerUserDelegateLists
{
var array<delegate<OnUnlockAchievementComplete>> AchievementDelegates;
var array<delegate<OnRecognitionComplete>> SpeechRecognitionDelegates;
};
struct ProfileSettingsCache
{
var OnlineProfileSettings Profile;
var array<delegate<OnProfileDataChanged>> ProfileDataChangedDelegates;
var array<delegate<OnReadProfileSettingsComplete>> ReadDelegates;
var array<delegate<OnWriteProfileSettingsComplete>> WriteDelegates;
};
struct TalkerPriority
{
var int CurrentPriority;
var int LastPriority;
};
OnAddFriendByNameComplete Source code
delegate OnAddFriendByNameComplete ( bool bWasSuccessful )
OnArbitrationRegistrationComplete Source code
delegate OnArbitrationRegistrationComplete ( bool bWasSuccessful )
OnCancelFindOnlineGamesComplete Source code
delegate OnCancelFindOnlineGamesComplete ( bool bWasSuccessful )
OnConnectionStatusChange Source code
delegate OnContentChange ( )
delegate OnControllerChange ( int ControllerId,bool bIsConnected )
OnCreateOnlineGameComplete Source code
delegate OnCreateOnlineGameComplete ( bool bWasSuccessful )
OnDestroyOnlineGameComplete Source code
delegate OnDestroyOnlineGameComplete ( bool bWasSuccessful )
OnDeviceSelectionComplete Source code
delegate OnDeviceSelectionComplete ( bool bWasSuccessful )
OnEndOnlineGameComplete Source code
delegate OnEndOnlineGameComplete ( bool bWasSuccessful )
delegate OnExternalUIChange ( bool bIsOpening )
OnFindOnlineGamesComplete Source code
delegate OnFindOnlineGamesComplete ( bool bWasSuccessful )
OnFlushOnlineStatsComplete Source code
delegate OnFlushOnlineStatsComplete ( bool bWasSuccessful )
OnFriendInviteReceived Source code
delegate OnFriendInviteReceived (
byte LocalUserNum,
UniqueNetId RequestingPlayer,
string RequestingNick,
string Message )
OnFriendMessageReceived Source code
delegate OnFriendMessageReceived (
byte LocalUserNum,
UniqueNetId SendingPlayer,
string SendingNick,
string Message )
delegate OnFriendsChange ( )
OnJoinFriendGameComplete Source code
delegate OnJoinFriendGameComplete ( bool bWasSuccessful )
OnJoinOnlineGameComplete Source code
delegate OnJoinOnlineGameComplete ( bool bWasSuccessful )
OnKeyboardInputComplete Source code
delegate OnKeyboardInputComplete ( bool bWasSuccessful )
delegate OnLinkStatusChange ( bool bIsConnected )
delegate OnLoginCancelled ( )
delegate OnLoginChange ( )
delegate OnLogoutCompleted ( bool bWasSuccessful )
delegate OnMutingChange ( )
delegate OnProfileDataChanged ( )
OnQueryAvailableDownloadsComplete Source code
delegate OnQueryAvailableDownloadsComplete ( bool bWasSuccessful )
delegate OnReadContentComplete ( bool bWasSuccessful )
delegate OnReadFriendsComplete ( bool bWasSuccessful )
OnReadOnlineStatsComplete Source code
delegate OnReadOnlineStatsComplete ( bool bWasSuccessful )
OnReadProfileSettingsComplete Source code
delegate OnReadProfileSettingsComplete ( bool bWasSuccessful )
delegate OnReceivedGameInvite ( byte LocalUserNum,string InviterName )
delegate OnRecognitionComplete ( )
OnRegisterHostStatGuidComplete Source code
delegate OnRegisterHostStatGuidComplete ( bool bWasSuccessful )
OnRegisterPlayerComplete Source code
delegate OnRegisterPlayerComplete ( bool bWasSuccessful )
OnStartOnlineGameComplete Source code
delegate OnStartOnlineGameComplete ( bool bWasSuccessful )
delegate OnStorageDeviceChange ( )
OnUnlockAchievementComplete Source code
delegate OnUnlockAchievementComplete ( bool bWasSuccessful )
OnUnregisterPlayerComplete Source code
delegate OnUnregisterPlayerComplete ( bool bWasSuccessful )
OnWriteProfileSettingsComplete Source code
delegate OnWriteProfileSettingsComplete ( bool bWasSuccessful )
function bool AcceptFriendInvite (
byte LocalUserNum,
UniqueNetId RequestingPlayer )
native function bool AcceptGameInvite ( byte LocalUserNum )
AddAddFriendByNameCompleteDelegate Source code
function AddAddFriendByNameCompleteDelegate ( byte LocalUserNum,delegate<OnAddFriendByNameComplete> FriendDelegate )
AddArbitrationRegistrationCompleteDelegate Source code
function AddArbitrationRegistrationCompleteDelegate ( delegate<OnArbitrationRegistrationComplete> ArbitrationRegistrationCompleteDelegate) )
AddCancelFindOnlineGamesCompleteDelegate Source code
function AddCancelFindOnlineGamesCompleteDelegate ( delegate<OnCancelFindOnlineGamesComplete> CancelFindOnlineGamesCompleteDelegate) )
AddConnectionStatusChangeDelegate Source code
function AddConnectionStatusChangeDelegate ( delegate<OnConnectionStatusChange> ConnectionStatusDelegate) )
AddContentChangeDelegate Source code
function AddContentChangeDelegate ( delegate<OnContentChange> ContentDelegate,optional byte LocalUserNum = 255) )
AddControllerChangeDelegate Source code
function AddControllerChangeDelegate ( delegate<OnControllerChange> ControllerChangeDelegate) )
AddCreateOnlineGameCompleteDelegate Source code
function AddCreateOnlineGameCompleteDelegate ( delegate<OnCreateOnlineGameComplete> CreateOnlineGameCompleteDelegate) )
AddDestroyOnlineGameCompleteDelegate Source code
function AddDestroyOnlineGameCompleteDelegate ( delegate<OnDestroyOnlineGameComplete> DestroyOnlineGameCompleteDelegate) )
AddDeviceSelectionDoneDelegate Source code
function AddDeviceSelectionDoneDelegate ( byte LocalUserNum,delegate<OnDeviceSelectionComplete> DeviceDelegate) )
AddEndOnlineGameCompleteDelegate Source code
function AddEndOnlineGameCompleteDelegate ( delegate<OnEndOnlineGameComplete> EndOnlineGameCompleteDelegate) )
AddExternalUIChangeDelegate Source code
function AddExternalUIChangeDelegate ( delegate<OnExternalUIChange> ExternalUIDelegate) )
AddFindOnlineGamesCompleteDelegate Source code
function AddFindOnlineGamesCompleteDelegate ( delegate<OnFindOnlineGamesComplete> FindOnlineGamesCompleteDelegate) )
AddFlushOnlineStatsCompleteDelegate Source code
function AddFlushOnlineStatsCompleteDelegate ( delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate) )
function bool AddFriend (
byte LocalUserNum,
UniqueNetId NewFriend,
optional string Message) )
function bool AddFriendByName ( byte LocalUserNum,string FriendName,optional string Message )
AddFriendInviteReceivedDelegate Source code
function AddFriendInviteReceivedDelegate ( byte LocalUserNum,delegate<OnFriendInviteReceived> InviteDelegate )
AddFriendMessageReceivedDelegate Source code
function AddFriendMessageReceivedDelegate ( byte LocalUserNum,delegate<OnFriendMessageReceived> MessageDelegate )
AddFriendsChangeDelegate Source code
function AddFriendsChangeDelegate ( byte LocalUserNum,delegate<OnFriendsChange> FriendsDelegate) )
AddGameInviteAcceptedDelegate Source code
function AddGameInviteAcceptedDelegate ( byte LocalUserNum,delegate<OnGameInviteAccepted> GameInviteAcceptedDelegate) )
AddJoinFriendGameCompleteDelegate Source code
function AddJoinFriendGameCompleteDelegate ( delegate<OnJoinFriendGameComplete> JoinFriendGameCompleteDelegate) )
AddJoinOnlineGameCompleteDelegate Source code
function AddJoinOnlineGameCompleteDelegate ( delegate<OnJoinOnlineGameComplete> JoinOnlineGameCompleteDelegate) )
AddKeyboardInputDoneDelegate Source code
function AddKeyboardInputDoneDelegate ( delegate<OnKeyboardInputComplete> InputDelegate) )
AddLinkStatusChangeDelegate Source code
function AddLinkStatusChangeDelegate ( delegate<OnLinkStatusChange> LinkStatusDelegate) )
AddLoginCancelledDelegate Source code
function AddLoginCancelledDelegate ( delegate<OnLoginCancelled> CancelledDelegate) )
AddLoginChangeDelegate Source code
function AddLoginChangeDelegate ( delegate<OnLoginChange> LoginDelegate,optional byte LocalUserNum = 255) )
AddLoginFailedDelegate Source code
function AddLoginFailedDelegate ( byte LocalUserNum,delegate<OnLoginFailed> LoginFailedDelegate) )
AddLogoutCompletedDelegate Source code
function AddLogoutCompletedDelegate ( byte LocalUserNum,delegate<OnLogoutCompleted> LogoutDelegate) )
AddMutingChangeDelegate Source code
function AddMutingChangeDelegate ( delegate<OnMutingChange> MutingDelegate) )
AddPlayerTalkingDelegate Source code
function AddPlayerTalkingDelegate ( delegate<OnPlayerTalking> TalkerDelegate) )
AddProfileDataChangedDelegate Source code
function AddProfileDataChangedDelegate ( byte LocalUserNum,delegate<OnProfileDataChanged> ProfileDataChangedDelegate) )
AddQueryAvailableDownloadsComplete Source code
function AddQueryAvailableDownloadsComplete ( byte LocalUserNum,delegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate) )
AddReadContentComplete Source code
function AddReadContentComplete ( byte LocalUserNum,delegate<OnReadContentComplete> ReadContentCompleteDelegate) )
AddReadFriendsCompleteDelegate Source code
function AddReadFriendsCompleteDelegate ( byte LocalUserNum,delegate<OnReadFriendsComplete> ReadFriendsCompleteDelegate) )
AddReadOnlineStatsCompleteDelegate Source code
function AddReadOnlineStatsCompleteDelegate ( delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate) )
AddReadProfileSettingsCompleteDelegate Source code
function AddReadProfileSettingsCompleteDelegate ( byte LocalUserNum,delegate<OnReadProfileSettingsComplete> ReadProfileSettingsCompleteDelegate) )
AddReceivedGameInviteDelegate Source code
function AddReceivedGameInviteDelegate ( byte LocalUserNum,delegate<OnReceivedGameInvite> ReceivedGameInviteDelegate )
AddRecognitionCompleteDelegate Source code
function AddRecognitionCompleteDelegate ( byte LocalUserNum,delegate<OnRecognitionComplete> RecognitionDelegate) )
AddRegisterHostStatGuidCompleteDelegate Source code
function AddRegisterHostStatGuidCompleteDelegate ( delegate<OnFlushOnlineStatsComplete> RegisterHostStatGuidCompleteDelegate )
AddRegisterPlayerCompleteDelegate Source code
function AddRegisterPlayerCompleteDelegate ( delegate<OnRegisterPlayerComplete> RegisterPlayerCompleteDelegate) )
AddStartOnlineGameCompleteDelegate Source code
function AddStartOnlineGameCompleteDelegate ( delegate<OnStartOnlineGameComplete> StartOnlineGameCompleteDelegate) )
AddStorageDeviceChangeDelegate Source code
function AddStorageDeviceChangeDelegate ( delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate) )
AddUnlockAchievementCompleteDelegate Source code
function AddUnlockAchievementCompleteDelegate ( byte LocalUserNum,delegate<OnUnlockAchievementComplete> UnlockAchievementCompleteDelegate) )
AddUnregisterPlayerCompleteDelegate Source code
function AddUnregisterPlayerCompleteDelegate ( delegate<OnUnregisterPlayerComplete> UnregisterPlayerCompleteDelegate) )
AddWriteProfileSettingsCompleteDelegate Source code
function AddWriteProfileSettingsCompleteDelegate ( byte LocalUserNum,delegate<OnWriteProfileSettingsComplete> WriteProfileSettingsCompleteDelegate) )
native function bool AreAnyFriends (
byte LocalUserNum,
out array<
FriendsQuery> Query )
native function bool AutoLogin ( )
native function bool CancelFindOnlineGames ( )
CanDownloadUserContent Source code
CanShowPresenceInformation Source code
ClearAddFriendByNameCompleteDelegate Source code
function ClearAddFriendByNameCompleteDelegate ( byte LocalUserNum,delegate<OnAddFriendByNameComplete> FriendDelegate )
ClearArbitrationRegistrationCompleteDelegate Source code
function ClearArbitrationRegistrationCompleteDelegate ( delegate<OnArbitrationRegistrationComplete> ArbitrationRegistrationCompleteDelegate) )
ClearCancelFindOnlineGamesCompleteDelegate Source code
function ClearCancelFindOnlineGamesCompleteDelegate ( delegate<OnCancelFindOnlineGamesComplete> CancelFindOnlineGamesCompleteDelegate) )
ClearConnectionStatusChangeDelegate Source code
function ClearConnectionStatusChangeDelegate ( delegate<OnConnectionStatusChange> ConnectionStatusDelegate) )
ClearContentChangeDelegate Source code
function ClearContentChangeDelegate ( delegate<OnContentChange> ContentDelegate,optional byte LocalUserNum = 255) )
ClearControllerChangeDelegate Source code
function ClearControllerChangeDelegate ( delegate<OnControllerChange> ControllerChangeDelegate) )
ClearCreateOnlineGameCompleteDelegate Source code
function ClearCreateOnlineGameCompleteDelegate ( delegate<OnCreateOnlineGameComplete> CreateOnlineGameCompleteDelegate) )
ClearDestroyOnlineGameCompleteDelegate Source code
function ClearDestroyOnlineGameCompleteDelegate ( delegate<OnDestroyOnlineGameComplete> DestroyOnlineGameCompleteDelegate) )
ClearDeviceSelectionDoneDelegate Source code
function ClearDeviceSelectionDoneDelegate ( byte LocalUserNum,delegate<OnDeviceSelectionComplete> DeviceDelegate) )
ClearEndOnlineGameCompleteDelegate Source code
function ClearEndOnlineGameCompleteDelegate ( delegate<OnEndOnlineGameComplete> EndOnlineGameCompleteDelegate) )
ClearExternalUIChangeDelegate Source code
function ClearExternalUIChangeDelegate ( delegate<OnExternalUIChange> ExternalUIDelegate) )
ClearFindOnlineGamesCompleteDelegate Source code
function ClearFindOnlineGamesCompleteDelegate ( delegate<OnFindOnlineGamesComplete> FindOnlineGamesCompleteDelegate) )
ClearFlushOnlineStatsCompleteDelegate Source code
function ClearFlushOnlineStatsCompleteDelegate ( delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate) )
ClearFriendInviteReceivedDelegate Source code
function ClearFriendInviteReceivedDelegate ( byte LocalUserNum,delegate<OnFriendInviteReceived> InviteDelegate )
ClearFriendMessageReceivedDelegate Source code
function ClearFriendMessageReceivedDelegate ( byte LocalUserNum,delegate<OnFriendMessageReceived> MessageDelegate )
ClearFriendsChangeDelegate Source code
function ClearFriendsChangeDelegate ( byte LocalUserNum,delegate<OnFriendsChange> FriendsDelegate) )
ClearGameInviteAcceptedDelegate Source code
function ClearGameInviteAcceptedDelegate ( byte LocalUserNum,delegate<OnGameInviteAccepted> GameInviteAcceptedDelegate) )
ClearJoinFriendGameCompleteDelegate Source code
function ClearJoinFriendGameCompleteDelegate ( delegate<OnJoinFriendGameComplete> JoinFriendGameCompleteDelegate) )
ClearJoinOnlineGameCompleteDelegate Source code
function ClearJoinOnlineGameCompleteDelegate ( delegate<OnJoinOnlineGameComplete> JoinOnlineGameCompleteDelegate) )
ClearKeyboardInputDoneDelegate Source code
function ClearKeyboardInputDoneDelegate ( delegate<OnKeyboardInputComplete> InputDelegate) )
ClearLinkStatusChangeDelegate Source code
function ClearLinkStatusChangeDelegate ( delegate<OnLinkStatusChange> LinkStatusDelegate) )
ClearLoginCancelledDelegate Source code
function ClearLoginCancelledDelegate ( delegate<OnLoginCancelled> CancelledDelegate) )
ClearLoginChangeDelegate Source code
function ClearLoginChangeDelegate ( delegate<OnLoginChange> LoginDelegate,optional byte LocalUserNum = 255) )
ClearLoginFailedDelegate Source code
function ClearLoginFailedDelegate ( byte LocalUserNum,delegate<OnLoginFailed> LoginFailedDelegate) )
ClearLogoutCompletedDelegate Source code
function ClearLogoutCompletedDelegate ( byte LocalUserNum,delegate<OnLogoutCompleted> LogoutDelegate) )
ClearMutingChangeDelegate Source code
function ClearMutingChangeDelegate ( delegate<OnMutingChange> MutingDelegate) )
ClearPlayerTalkingDelegate Source code
function ClearPlayerTalkingDelegate ( delegate<OnPlayerTalking> TalkerDelegate) )
ClearProfileDataChangedDelegate Source code
function ClearProfileDataChangedDelegate ( byte LocalUserNum,delegate<OnProfileDataChanged> ProfileDataChangedDelegate) )
ClearQueryAvailableDownloadsComplete Source code
function ClearQueryAvailableDownloadsComplete ( byte LocalUserNum,delegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate) )
ClearReadContentComplete Source code
function ClearReadContentComplete ( byte LocalUserNum,delegate<OnReadContentComplete> ReadContentCompleteDelegate) )
ClearReadFriendsCompleteDelegate Source code
function ClearReadFriendsCompleteDelegate ( byte LocalUserNum,delegate<OnReadFriendsComplete> ReadFriendsCompleteDelegate) )
ClearReadOnlineStatsCompleteDelegate Source code
function ClearReadOnlineStatsCompleteDelegate ( delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate) )
ClearReadProfileSettingsCompleteDelegate Source code
function ClearReadProfileSettingsCompleteDelegate ( byte LocalUserNum,delegate<OnReadProfileSettingsComplete> ReadProfileSettingsCompleteDelegate) )
ClearReceivedGameInviteDelegate Source code
function ClearReceivedGameInviteDelegate ( byte LocalUserNum,delegate<OnReceivedGameInvite> ReceivedGameInviteDelegate )
ClearRecognitionCompleteDelegate Source code
function ClearRecognitionCompleteDelegate ( byte LocalUserNum,delegate<OnRecognitionComplete> RecognitionDelegate) )
ClearRegisterHostStatGuidCompleteDelegateDelegate Source code
function ClearRegisterHostStatGuidCompleteDelegateDelegate ( delegate<OnFlushOnlineStatsComplete> RegisterHostStatGuidCompleteDelegate )
ClearRegisterPlayerCompleteDelegate Source code
function ClearRegisterPlayerCompleteDelegate ( delegate<OnRegisterPlayerComplete> RegisterPlayerCompleteDelegate) )
ClearStartOnlineGameCompleteDelegate Source code
function ClearStartOnlineGameCompleteDelegate ( delegate<OnStartOnlineGameComplete> StartOnlineGameCompleteDelegate) )
ClearStorageDeviceChangeDelegate Source code
function ClearStorageDeviceChangeDelegate ( delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate) )
ClearUnlockAchievementCompleteDelegate Source code
function ClearUnlockAchievementCompleteDelegate ( byte LocalUserNum,delegate<OnUnlockAchievementComplete> UnlockAchievementCompleteDelegate) )
ClearUnregisterPlayerCompleteDelegate Source code
function ClearUnregisterPlayerCompleteDelegate ( delegate<OnUnregisterPlayerComplete> UnregisterPlayerCompleteDelegate) )
ClearWriteProfileSettingsCompleteDelegate Source code
function ClearWriteProfileSettingsCompleteDelegate ( byte LocalUserNum,delegate<OnWriteProfileSettingsComplete> WriteProfileSettingsCompleteDelegate) )
native function bool CreateOnlineGame (
byte HostingPlayerNum,
OnlineGameSettings NewGameSettings )
function bool DeleteMessage ( byte LocalUserNum,int MessageIndex )
function bool DenyFriendInvite (
byte LocalUserNum,
UniqueNetId RequestingPlayer )
native function bool DestroyOnlineGame ( )
native function bool EndOnlineGame ( )
native function bool FindOnlineGames (
byte SearchingPlayerNum,
OnlineGameSearch SearchSettings )
native function bool FlushOnlineStats ( )
GetAvailableDownloadCounts Source code
function GetAvailableDownloadCounts ( byte LocalUserNum,out int NewDownloads,out int TotalDownloads) )
function string GetClientStatGuid ( )
GetDeviceSelectionResults Source code
native function int GetDeviceSelectionResults ( byte LocalPlayerNum,out string DeviceName )
function string GetHostStatGuid ( )
GetKeyboardInputResults Source code
function string GetKeyboardInputResults ( out byte bWasCanceled) )
native function ELoginStatus GetLoginStatus (
byte LocalUserNum )
GetNetworkNotificationPosition Source code
native function string GetPlayerNickname ( byte LocalUserNum )
native function bool GetRecognitionResults (
byte LocalUserNum,
out array<
SpeechRecognizedWord> Words )
GetResolvedConnectString Source code
native function bool GetResolvedConnectString ( out string ConnectInfo )
native function bool GetUniquePlayerId (
byte LocalUserNum,
out UniqueNetId PlayerId )
native function bool HasLinkConnection ( )
native event bool Init ( )
native function bool IsControllerConnected ( int ControllerId )
native function bool IsDeviceValid ( int DeviceId )
native function bool IsFriend (
byte LocalUserNum,
UniqueNetId PlayerId )
native function bool IsHeadsetPresent ( byte LocalUserNum )
native function bool IsLocalPlayerTalking ( byte LocalUserNum )
native function bool IsMuted (
byte LocalUserNum,
UniqueNetId PlayerId )
native function bool IsRemotePlayerTalking (
UniqueNetId PlayerId )
native function bool JoinFriendGame (
byte LocalUserNum,
UniqueNetId Friend )
native function bool Login ( byte LocalUserNum,string LoginName,string Password,optional bool bWantsLocalOnly )
native function bool Logout ( byte LocalUserNum )
MulticastReadOnlineStatsComplete Source code
function MulticastReadOnlineStatsComplete ( bool bWasSuccessful) )
function bool MuteAll ( byte LocalUserNum,bool bAllowFriends )
native function bool MuteRemoteTalker (
byte LocalUserNum,
UniqueNetId PlayerId )
QueryAvailableDownloads Source code
native function bool QueryAvailableDownloads ( byte LocalUserNum )
native function bool ReadContentList ( byte LocalUserNum )
native function bool ReadFriendsList ( byte LocalUserNum,optional int Count,optional int StartingAt )
native function bool ReadOnlineStatsByRank (
OnlineStatsRead StatsRead,
optional int StartIndex =
1,
optional int NumToRead =
100 )
ReadOnlineStatsByRankAroundPlayer Source code
native function bool ReadOnlineStatsByRankAroundPlayer (
byte LocalUserNum,
OnlineStatsRead StatsRead,
optional int NumRows =
10 )
ReadOnlineStatsForFriends Source code
native function bool ReadOnlineStatsForFriends (
byte LocalUserNum,
OnlineStatsRead StatsRead )
RecalculateSkillRating Source code
native function bool RecalculateSkillRating (
const out array<
UniqueNetId> Players )
RegisterForArbitration Source code
native function bool RegisterForArbitration ( )
function bool RegisterHostStatGuid ( const out string HostStatGuid )
native function bool RegisterLocalTalker ( byte LocalUserNum )
native function bool RegisterPlayer (
UniqueNetId PlayerId,
bool bWasInvited )
native function bool RegisterRemoteTalker (
UniqueNetId PlayerId )
function bool RegisterStatGuid (
UniqueNetId PlayerId,
const out string ClientStatGuid )
function bool RemoveFriend (
byte LocalUserNum,
UniqueNetId FormerFriend) )
native function bool SelectVocabulary ( byte LocalUserNum,int VocabularyId )
SendGameInviteToFriend Source code
native function bool SendGameInviteToFriend (
byte LocalUserNum,
UniqueNetId Friend,
optional string Text )
SendGameInviteToFriends Source code
native function bool SendGameInviteToFriends (
byte LocalUserNum,
array<
UniqueNetId> Friends,
optional string Text )
native function bool SendMessageToFriend (
byte LocalUserNum,
UniqueNetId Friend,
string Message )
SetNetworkNotificationPosition Source code
native function SetOnlineStatus (
byte LocalUserNum,
int PresenceMode,
const out array<
LocalizedStringSetting> LocalizedStringSettings,
const out array<
SettingsProperty> Properties )
SetRemoteTalkerPriority Source code
native function bool SetRemoteTalkerPriority (
byte LocalUserNum,
UniqueNetId PlayerId,
int Priority )
SetSpeechRecognitionObject Source code
native function bool SetSpeechRecognitionObject (
byte LocalUserNum,
SpeechRecognition SpeechRecogObj )
native function bool ShowAchievementsUI ( byte LocalUserNum )
ShowContentMarketplaceUI Source code
native function bool ShowContentMarketplaceUI ( byte LocalUserNum )
native function bool ShowDeviceSelectionUI ( byte LocalUserNum,int SizeNeeded,bool bForceShowUI = false )
native function bool ShowFeedbackUI (
byte LocalUserNum,
UniqueNetId PlayerId )
native function bool ShowFriendsInviteUI (
byte LocalUserNum,
UniqueNetId PlayerId )
native function bool ShowFriendsUI ( byte LocalUserNum )
native function bool ShowGamerCardUI (
byte LocalUserNum,
UniqueNetId PlayerId )
native function bool ShowInviteUI ( byte LocalUserNum,optional string InviteText )
native function bool ShowKeyboardUI ( byte LocalUserNum,string TitleText,
string DescriptionText,optional bool bIsPassword = false,
optional bool bShouldValidate = true,
optional string DefaultText,
optional int MaxResultLength = 256 )
native function bool ShowLoginUI ( optional bool bShowOnlineOnly = false )
ShowMembershipMarketplaceUI Source code
native function bool ShowMembershipMarketplaceUI ( byte LocalUserNum )
native function bool ShowMessagesUI ( byte LocalUserNum )
native function bool ShowPlayersUI ( byte LocalUserNum )
native function StartNetworkedVoice ( byte LocalUserNum )
native function bool StartOnlineGame ( )
StartSpeechRecognition Source code
native function bool StartSpeechRecognition ( byte LocalUserNum )
native function StopNetworkedVoice ( byte LocalUserNum )
native function bool StopSpeechRecognition ( byte LocalUserNum )
native function bool UnlockAchievement ( byte LocalUserNum,int AchievementId )
native function bool UnlockGamerPicture ( byte LocalUserNum,int PictureId )
function bool UnmuteAll ( byte LocalUserNum )
native function bool UnmuteRemoteTalker (
byte LocalUserNum,
UniqueNetId PlayerId )
native function bool UnregisterLocalTalker ( byte LocalUserNum )
native function bool UnregisterPlayer (
UniqueNetId PlayerId )
UnregisterRemoteTalker Source code
native function bool UnregisterRemoteTalker (
UniqueNetId PlayerId )
WriteOnlinePlayerScores Source code
native function bool WriteOnlinePlayerScores (
const out array<
OnlinePlayerScore> PlayerScores )
defaultproperties
{
LiveSystemLinkPort=14000
LanAnnouncePort=14001
Name="Default__OnlineSubsystemLive"
ObjectArchetype=OnlineSubsystemCommonImpl'IpDrv.Default__OnlineSubsystemCommonImpl'
}
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Creation time: Mon 26/11/2007 17:41:02.843 - Created with
UnCodeX