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GameVehicle Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- GameFramework.GameVehicle
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Engine.SVehicle |
|---|
| VehicleState |
| Functions Summary |
|---|
| Defaultproperties |
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defaultproperties { Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'Engine.Default__SVehicle:MyStayUprightSetup' ObjectArchetype=RB_StayUprightSetup'Engine.Default__SVehicle:MyStayUprightSetup' End Object StayUprightConstraintSetup=RB_StayUprightSetup'GameFramework.Default__GameVehicle:MyStayUprightSetup' Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'Engine.Default__SVehicle:MyStayUprightConstraintInstance' ObjectArchetype=RB_ConstraintInstance'Engine.Default__SVehicle:MyStayUprightConstraintInstance' End Object StayUprightConstraintInstance=RB_ConstraintInstance'GameFramework.Default__GameVehicle:MyStayUprightConstraintInstance' Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'Engine.Default__SVehicle:SVehicleMesh' ObjectArchetype=SkeletalMeshComponent'Engine.Default__SVehicle:SVehicleMesh' End Object Mesh=SVehicleMesh Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__SVehicle:CollisionCylinder' ObjectArchetype=CylinderComponent'Engine.Default__SVehicle:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Components(1)=SVehicleMesh bCanBeAdheredTo=True bCanBeFrictionedTo=True CollisionComponent=SVehicleMesh Name="Default__GameVehicle" ObjectArchetype=SVehicle'Engine.Default__SVehicle' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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