| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Base class for all containers which need a background image. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIObject
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+-- Engine.UIContainer
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+-- Engine.UIPanel
ScriptConsoleEntry
| Constants Summary |
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| Inherited Contants from Engine.UIObject |
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| CONTEXTMENU_BINDING_INDEX, FIRST_DEFAULT_DATABINDING_INDEX, TOOLTIP_BINDING_INDEX |
| Variables Summary | |
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| Image | |
| UIComp_DrawImage | BackgroundImageComponent |
| UIPanel | |
| bool | bEnforceClipping |
| Inherited Variables from Engine.UIContainer |
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| AutoAlignment |
| Functions Summary | ||
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![]() | SetBackgroundImage (Surface NewImage )) | |
| Variables Detail |
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Component for rendering the background image
If ture, this panel will clip anything that attempts to render outside of it's bounds
| Functions Detail |
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SetBackgroundImage Source codeChanges the background image for this panel, creating the wrapper UITexture if necessary.
@param NewImage the new surface to use for this UIImage
| Defaultproperties |
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defaultproperties { Begin Object Class=UIComp_DrawImage Name=PanelBackgroundTemplate ObjName=PanelBackgroundTemplate Archetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage' StyleResolverTag="Panel Background Style" ImageStyle=(DefaultStyleTag="PanelBackground") Name="PanelBackgroundTemplate" ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage' End Object BackgroundImageComponent=PanelBackgroundTemplate PrimaryStyle=(DefaultStyleTag="PanelBackground",RequiredStyleClass=Class'Engine.UIStyle_Image') bSupportsPrimaryStyle=False Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIContainer:WidgetEventComponent' ObjectArchetype=UIComp_Event'Engine.Default__UIContainer:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UIPanel" ObjectArchetype=UIContainer'Engine.Default__UIContainer' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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