| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
A special button used by the UIOptionListBase class for incrementing or decrementing the current position of the list's label Copyright 2007 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.UIScreenObject
|
+-- Engine.UIObject
|
+-- Engine.UIButton
|
+-- Engine.UIOptionListButton
| Constants Summary |
|---|
| Inherited Contants from Engine.UIObject |
|---|
| CONTEXTMENU_BINDING_INDEX, FIRST_DEFAULT_DATABINDING_INDEX, TOOLTIP_BINDING_INDEX |
| Variables Summary |
|---|
| Inherited Variables from Engine.UIButton |
|---|
| BackgroundImageComponent, ClickedCue |
| Functions Summary | ||
|---|---|---|
![]() | UpdateButtonState (optional int PlayerIndex=INDEX_NONE) | |
| Inherited Functions from Engine.UIButton |
|---|
| SetImage |
| Functions Detail |
|---|
UpdateButtonState Source codeDetermines which states this button should be in based on the state of the owner UIOptionListBase and synchronizes to those states.
@param PlayerIndex the index of the player that generated the update; if not specified, states will be activated for all players that are eligible to generate input for this button.
| Defaultproperties |
|---|
defaultproperties { Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate' ObjectArchetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate' End Object BackgroundImageComponent=BackgroundImageTemplate PrivateFlags=111 Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent' ObjectArchetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UIOptionListButton" ObjectArchetype=UIButton'Engine.Default__UIButton' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||