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This event is activated when a scene is closed. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceEvent
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+-- Engine.UIEvent
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+-- Engine.UIEvent_Scene
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+-- Engine.UIEvent_SceneDeactivated
| Variables Summary |
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| Inherited Variables from Engine.UIEvent |
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| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Functions Summary |
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| Inherited Functions from Engine.UIEvent |
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| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Defaultproperties |
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defaultproperties { ObjPosX=48 ObjPosY=392 ObjName="Scene Closed" Name="Default__UIEvent_SceneDeactivated" ObjectArchetype=UIEvent_Scene'Engine.Default__UIEvent_Scene' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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