| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This event is activated when a widget leaves its current state. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceEvent
|
+-- Engine.UIEvent
|
+-- Engine.UIEvent_State
|
+-- Engine.UIEvent_OnLeaveState
| Variables Summary |
|---|
| Inherited Variables from Engine.UIEvent |
|---|
| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIEvent |
|---|
| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Defaultproperties |
|---|
defaultproperties { Description="Activated whenever a widget leaves a menu state, such as disabled or focused" ObjPosX=424 ObjPosY=384 ObjName="Leave State" Name="Default__UIEvent_OnLeaveState" ObjectArchetype=UIEvent_State'Engine.Default__UIEvent_State' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||