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This action tells the online subsystem to show the login ui Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_ShowLoginUI
| Variables Summary | |
|---|---|
| bool | bIsDone |
| UIAction_ShowLoginUI | |
| bool | bShowOnlineOnly |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
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| bCallHandler, HandlerName, Targets |
| Functions Summary | ||
|---|---|---|
![]() | OnLoginCancelled ())) | |
![]() | OnLoginChanged ())) | |
![]() | ShowUI ())) | |
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
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Whether the async call is done or not
Whether to show the online only enabled profiles or not
| Functions Detail |
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OnLoginCancelled Source codeLogin was cancelled. Sets the bIsDone flag to true so we unblock kismet. @todo amitt do error handling due to canceling
OnLoginChanged Source codeSets the bIsDone flag to true so we unblock kismet.
ShowUI Source codeTriggers the async call.
| Defaultproperties |
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defaultproperties { bAutoTargetOwner=True bLatentExecution=True ObjName="Show Login UI" ObjCategory="Online" Name="Default__UIAction_ShowLoginUI" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||