| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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This action retrieves the current value of the progressbar which is the target of this action. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_GetValue
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+-- Engine.UIAction_GetProgressBarValue
| Variables Summary | |
|---|---|
| float | Value |
| UIAction_GetProgressBarValue | |
| bool | bPercentageValue |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
Value that will be set by the UIProgressBar handler
Specifies whether the output value will be returned as a percentage of total progressbar range
| Defaultproperties |
|---|
defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Value",PropertyName="Value",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Get ProgressBar Value" Name="Default__UIAction_GetProgressBarValue" ObjectArchetype=UIAction_GetValue'Engine.Default__UIAction_GetValue' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||