| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Base class for all actions which return a reference to a UITabPage. Each child class uses a different search mechanism. Copyright 2007 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_TabControl
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+-- Engine.UIAction_GetPageReference
UIAction_FindPageByCaption, UIAction_FindPageByIndex, UIAction_GetActivePage
| Variables Summary | |
|---|---|
| int | PageIndex |
| UITabPage | PageReference |
| Inherited Variables from Engine.UIAction_TabControl |
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| TabControl |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary | ||
|---|---|---|
![]() | Activated ())) | |
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
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Index of the page [into its tab control's Pages array] for the page that was found
Reference to the page being searched for; NULL if not found
| Functions Detail |
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Activated Source codeCalled when this event is activated. Performs the logic for this action.
| Defaultproperties |
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defaultproperties { PageIndex=-1 VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Tab Page",PropertyName="PageReference",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Page Index",PropertyName="PageIndex",bWriteable=True,bHidden=True,MinVars=1,MaxVars=255) ObjName="Find Page" Name="Default__UIAction_GetPageReference" ObjectArchetype=UIAction_TabControl'Engine.Default__UIAction_TabControl' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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