| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This action retrieves the index and value of the item at the index for the list that activated this action. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.UIAction
|
+-- Engine.UIAction_GetValue
|
+-- Engine.UIAction_GetListIndex
| Variables Summary |
|---|
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Defaultproperties |
|---|
defaultproperties { bAutoTargetOwner=True bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Valid") OutputLinks(1)=(LinkDesc="Invalid") VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Current Item",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Current Index",bWriteable=True,bHidden=True,MinVars=1,MaxVars=255) ObjClassVersion=5 ObjName="Selected List Item" Name="Default__UIAction_GetListIndex" ObjectArchetype=UIAction_GetValue'Engine.Default__UIAction_GetValue' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||