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This is the base class for all actions which interact with specific fields from a data provider. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_DataStore
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+-- Engine.UIAction_DataStoreField
UIAction_AddDataField, UIAction_GetDatafieldValue, UIAction_SetDatafieldValue
| Variables Summary | |
|---|---|
| UIAction_DataStoreField | |
| string | DataFieldMarkupString |
| UIScene | TargetScene |
| Inherited Variables from Engine.UIAction_DataStore |
|---|
| BindingIndex |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
The data store markup string corresponding to the data field to resolve.
The scene to use for resolving the datastore markup in DataFieldMarkupString
| Defaultproperties |
|---|
defaultproperties { bCallHandler=False bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Failure") VariableLinks(0)=(LinkDesc="Target Scene",PropertyName="TargetScene",bHidden=True,MaxVars=1) VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Markup String",PropertyName="DataFieldMarkupString",MinVars=1,MaxVars=1) Name="Default__UIAction_DataStoreField" ObjectArchetype=UIAction_DataStore'Engine.Default__UIAction_DataStore' } |
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