| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This action changes the visibility of a widget Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.UIAction
|
+-- Engine.UIAction_ChangeVisibility
| Variables Summary | |
|---|---|
| UIAction_ChangeVisibility | |
| bool | bVisible |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties { bVisible=True ObjName="Change Visibility" Name="Default__UIAction_ChangeVisibility" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||