| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Activates a tab page in a tab control. Copyright 2007 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_TabControl
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+-- Engine.UIAction_ActivatePage
| Variables Summary | |
|---|---|
| UITabPage | PageToActivate |
| UIAction_ActivatePage | |
| bool | bActivate |
| Inherited Variables from Engine.UIAction_TabControl |
|---|
| TabControl |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary | ||
|---|---|---|
![]() | Activated ())) | |
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
Reference to the page that should be activated
TRUE to activate the specified page; FALSE to deactivate it
| Functions Detail |
|---|
Activated Source codeCalled when this event is activated. Performs the logic for this action.
| Defaultproperties |
|---|
defaultproperties { bActivate=True VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Activate?",PropertyName="bActivate",bHidden=True,MinVars=1,MaxVars=255) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Tab Page",PropertyName="PageToActivate",MinVars=1,MaxVars=255) ObjName="Activate/Deactivate Page" Name="Default__UIAction_ActivatePage" ObjectArchetype=UIAction_TabControl'Engine.Default__UIAction_TabControl' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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