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This class is used for linking variables of different types. It contains a variable of each supported type and can be connected to most types of variables links. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Engine.SequenceObject
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+-- Engine.SequenceVariable
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+-- Engine.SeqVar_Union
| Variables Summary | |
|---|---|
| array<class<SequenceVariable>> | SupportedVariableClasses |
| SeqVar_Union | |
| int | BoolValue |
| float | FloatValue |
| int | IntValue |
| Object | ObjectValue |
| string | StringValue |
| Inherited Variables from Engine.SequenceVariable |
|---|
| VarName |
| Inherited Variables from Engine.SequenceObject |
|---|
| bDeletable, bDrawFirst, bDrawLast, bOutputObjCommentToScreen, bSuppressAutoComment, DrawHeight, DrawWidth, ObjCategory, ObjClassVersion, ObjColor, ObjComment, ObjInstanceVersion, ObjName, ObjPosX, ObjPosY, ParentSequence |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceVariable |
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| IsValidUISequenceObject |
| Inherited Functions from Engine.SequenceObject |
|---|
| GetWorldInfo, IsValidLevelSequenceObject, IsValidUISequenceObject, ScriptLog |
| Variables Detail |
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The list of sequence variable classes that are supported by SeqVar_Union
| Defaultproperties |
|---|
defaultproperties { SupportedVariableClasses(0)=Class'Engine.SeqVar_Bool' SupportedVariableClasses(1)=Class'Engine.SeqVar_Int' SupportedVariableClasses(2)=Class'Engine.SeqVar_Object' SupportedVariableClasses(3)=Class'Engine.SeqVar_String' SupportedVariableClasses(4)=Class'Engine.SeqVar_Float' ObjName="Union" ObjColor=(B=255,G=255,R=255,A=255) Name="Default__SeqVar_Union" ObjectArchetype=SequenceVariable'Engine.Default__SequenceVariable' } |
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