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Engine.SeqCond_GetServerType

Extends
SequenceCondition
Modifiers
native ( Sequence )

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- Engine.SeqCond_GetServerType

Variables Summary
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceCondition
IsValidUISequenceObject
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Standalone")
   OutputLinks(1)=(LinkDesc="Dedicated Server")
   OutputLinks(2)=(LinkDesc="Listen Server")
   ObjName="Server Type"
   Name="Default__SeqCond_GetServerType"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Creation time: Mon 26/11/2007 17:41:09.046 - Created with UnCodeX