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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceCondition
|
+-- Engine.SeqCond_CompareFloat
| Variables Summary | |
|---|---|
| SeqCond_CompareFloat | |
| float | ValueA |
| float | ValueB |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceCondition |
|---|
| IsValidUISequenceObject |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties { OutputLinks(0)=(LinkDesc="A <= B") OutputLinks(1)=(LinkDesc="A > B") OutputLinks(2)=(LinkDesc="A == B") OutputLinks(3)=(LinkDesc="A < B") OutputLinks(4)=(LinkDesc="A >= B") VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="A",PropertyName="ValueA",MinVars=1,MaxVars=255) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="B",PropertyName="ValueB",MinVars=1,MaxVars=255) ObjName="Compare Float" ObjCategory="Comparison" Name="Default__SeqCond_CompareFloat" ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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