Engine.SeqAct_Delay
- Extends
- SeqAct_Latent
- Modifiers
- native ( Sequence )
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.SeqAct_Latent
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+-- Engine.SeqAct_Delay
var const bool bDelayActive;
var const float DefaultDuration;
var const float LastUpdateTime;
var const float RemainingTime;
SeqAct_Delay
IsValidUISequenceObject Source code
event bool IsValidUISequenceObject (
optional UIScreenObject TargetObject ) )
defaultproperties
{
DefaultDuration=1.000000
Duration=1.000000
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
InputLinks(2)=(LinkDesc="Pause")
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Duration",PropertyName="Duration")
ObjName="Delay"
ObjCategory="Misc"
Name="Default__SeqAct_Delay"
ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}
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Creation time: Mon 26/11/2007 17:41:07.656 - Created with
UnCodeX