Engine.SceneCapture2DComponent
- Extends
- SceneCaptureComponent
- Modifiers
- native
SceneCapture2DComponent
Allows a scene capture to a 2D texture render target
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.SceneCaptureComponent
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+-- Engine.SceneCapture2DComponent
| Inherited Variables from Engine.SceneCaptureComponent |
| bEnableFog, bEnablePostProcess, bNeedsSceneUpdate, bSkipUpdateIfOwnerOccluded, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, PostProcess, SceneLOD, ViewMode, ViewState |
| Functions Summary |
 | | SetCaptureParameters (optional TextureRenderTarget2D NewTextureTarget = TextureTarget, optional float NewFOV = FieldOfView, optional float NewNearPlane = NearPlane, optional float NewFarPlane = FarPlane)
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 | | SetView (vector NewLocation, rotator NewRotation)
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var bool bUpdateMatrices;
var const transient matrix ProjMatrix;
var const transient matrix ViewMatrix;
Capture
var(Capture) const float FarPlane;
var(Capture) const float FieldOfView;
var(Capture) const float NearPlane;
native noexport final function SetCaptureParameters (
optional TextureRenderTarget2D NewTextureTarget = TextureTarget,
optional float NewFOV = FieldOfView,
optional float NewNearPlane = NearPlane,
optional float NewFarPlane = FarPlane )
native final function SetView (
vector NewLocation,
rotator NewRotation )
defaultproperties
{
FieldOfView=80.000000
NearPlane=20.000000
FarPlane=500.000000
bUpdateMatrices=True
Name="Default__SceneCapture2DComponent"
ObjectArchetype=SceneCaptureComponent'Engine.Default__SceneCaptureComponent'
}
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Creation time: Mon 26/11/2007 17:41:07.062 - Created with
UnCodeX