- Extends
- ActorComponent
- Modifiers
- collapsecategories hidecategories ( Object ) native ( Physics )
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.RB_Handle
Direct Known Subclasses:
UTWalkerStepHandle
var transient native const bool bInHardware;
var bool bInterpolating;
var transient native const bool bRotationConstrained;
var name GrabbedBoneName;
var transient native const pointer HandleData;
var transient native const pointer KinActorData;
var transient native const int SceneIndex;
RB_Handle
native function Quat GetOrientation ( )
native function ReleaseComponent ( )
native function SetLocation (
vector NewLocation )
native function SetOrientation (
quat NewOrientation )
native function SetSmoothLocation (
vector NewLocation,
float MoveTime )
native function UpdateSmoothLocation (
const out vector NewLocation )
defaultproperties
{
LinearDamping=100.000000
LinearStiffness=1300.000000
AngularDamping=200.000000
AngularStiffness=1000.000000
TickGroup=TG_PreAsyncWork
Name="Default__RB_Handle"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
|
Creation time: Mon 26/11/2007 17:41:06.500 - Created with
UnCodeX