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Toggleable version of PointLight. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Light
|
+-- Engine.PointLight
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+-- Engine.PointLightToggleable
| Variables Summary |
|---|
| Inherited Variables from Engine.Light |
|---|
| bEnabled, LightComponent |
| Functions Summary |
|---|
| Inherited Functions from Engine.Light |
|---|
| OnToggle, ReplicatedEvent |
| Defaultproperties |
|---|
defaultproperties { Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' UseDirectLightMap=False ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0' End Object LightComponent=PointLightComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PointLight:Sprite' Sprite=Texture2D'EngineResources.LightIcons.Light_Point_Toggleable_Statics' ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite' End Object Components(0)=Sprite Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadius0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0' End Object Components(1)=DrawLightRadius0 Components(2)=PointLightComponent0 TickGroup=TG_DuringAsyncWork bStatic=False bHardAttach=True CollisionType=COLLIDE_CustomDefault Name="Default__PointLightToggleable" ObjectArchetype=PointLight'Engine.Default__PointLight' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||