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Engine.Player

Extends
Object
Modifiers
native transient config ( Engine ) Inherits ( FExec )

Core.Object
|   
+-- Engine.Player

Direct Known Subclasses:

LocalPlayer

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
playercontrollerActor
intConfiguredInternetSpeed
intConfiguredLanSpeed
intCurrentNetSpeed
floatPP_DesaturationMultiplier
floatPP_HighlightsMultiplier
floatPP_MidTonesMultiplier
floatPP_ShadowsMultiplier
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
function SwitchController (PlayerController PC)
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticSaveConfig, Tan, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

Actor Source code

var transient const playercontroller Actor;

ConfiguredInternetSpeed Source code

var globalconfig int ConfiguredInternetSpeed;

ConfiguredLanSpeed Source code

var globalconfig int ConfiguredLanSpeed;

CurrentNetSpeed Source code

var const int CurrentNetSpeed;

PP_DesaturationMultiplier Source code

var config float PP_DesaturationMultiplier;
Global multiplier for scene desaturation PP effect.

PP_HighlightsMultiplier Source code

var config float PP_HighlightsMultiplier;
Global multiplier for scene highlights PP effect.

PP_MidTonesMultiplier Source code

var config float PP_MidTonesMultiplier;
Global multiplier for scene midtones PP effect.

PP_ShadowsMultiplier Source code

var config float PP_ShadowsMultiplier;
Global multiplier for scene shadows PP effect.


Functions Detail

SwitchController Source code

native function SwitchController ( PlayerController PC )
Dynamically assign Controller to Player and set viewport.
@param PC - new player controller to assign to player


Defaultproperties

defaultproperties
{
   ConfiguredInternetSpeed=10000
   ConfiguredLanSpeed=20000
   PP_DesaturationMultiplier=1.000000
   PP_HighlightsMultiplier=1.000000
   PP_MidTonesMultiplier=1.000000
   PP_ShadowsMultiplier=1.000000
   Name="Default__Player"
   ObjectArchetype=Object'Core.Default__Object'
}

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Creation time: Mon 26/11/2007 17:41:05.281 - Created with UnCodeX