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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. Used to associate lights with volumes.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.LightVolume
| Variables Summary |
|---|
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Inherited Variables from Engine.Brush |
|---|
| bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Brush |
|---|
| ECsgOper |
| Structures Summary |
|---|
| Inherited Structures from Engine.Brush |
|---|
| GeomSelection |
| Functions Summary |
|---|
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Defaultproperties |
|---|
defaultproperties { Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' CollideActors=False BlockNonZeroExtent=False ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bCollideActors=False CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__LightVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||