Engine.LightEnvironmentComponent
- Extends
- ActorComponent
- Modifiers
- native
This is used by the scene management to isolate lights and primitives. For lighting and actor or component
use a DynamicLightEnvironmentComponent.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.LightEnvironmentComponent
Direct Known Subclasses:
DynamicLightEnvironmentComponent
var transient const float LastRenderTime;
LightEnvironmentComponent
native final function SetEnabled ( bool bNewEnabled )
defaultproperties
{
bEnabled=True
Name="Default__LightEnvironmentComponent"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
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Creation time: Mon 26/11/2007 17:40:59.468 - Created with
UnCodeX