| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.LadderVolume
| Variables Summary | |
|---|---|
| vector | ClimbDir |
| Ladder | LadderList |
| vector | LookDir |
| Pawn | PendingClimber |
| rotator | WallDir |
| LadderVolume | |
| bool | bAllowLadderStrafing |
| bool | bAutoPath |
| bool | bNoPhysicalLadder |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | bool | InUse (Pawn Ignored)) |
![]() | PawnEnteredVolume (Pawn P)) | |
![]() | PawnLeavingVolume (Pawn P)) | |
![]() | PhysicsChangedFor (Actor Other)) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
InUse Source code
PawnEnteredVolume Source code
PawnLeavingVolume Source code
PhysicsChangedFor Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { ClimbDir=(X=0.000000,Y=0.000000,Z=1.000000) bAutoPath=True bAllowLadderStrafing=True Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__ArrowComponent' ArrowColor=(B=150,G=100,R=150,A=255) ArrowSize=5.000000 Name="Arrow" ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent' End Object Components(1)=Arrow RemoteRole=ROLE_SimulatedProxy CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__LadderVolume" ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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