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This is a movable trigger volume. It can be moved by matinee, being based on dynamic objects, etc.
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.TriggerVolume
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+-- Engine.DynamicTriggerVolume
| Variables Summary |
|---|
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary |
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| Inherited Functions from Engine.TriggerVolume |
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| PostBeginPlay, StopsProjectile |
| Inherited Functions from Engine.Volume |
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| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Defaultproperties |
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defaultproperties { BrushColor=(B=255,G=255,R=100,A=255) Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bStatic=False bAlwaysRelevant=True bOnlyDirtyReplication=True CollisionComponent=BrushComponent0 Name="Default__DynamicTriggerVolume" ObjectArchetype=TriggerVolume'Engine.Default__TriggerVolume' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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