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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimNotify
|
+-- Engine.AnimNotify_Scripted
|
+-- Engine.AnimNotify_ViewShake
| Variables Summary | |
|---|---|
| AnimNotify_ViewShake | |
| name | BoneName |
| bool | bUseBoneLocation |
| float | Duration |
| float | FOVAmplitude |
| float | FOVFrequency |
| vector | LocAmplitude |
| vector | LocFrequency |
| vector | RotAmplitude |
| vector | RotFrequency |
| float | ShakeRadius |
| Functions Summary | ||
|---|---|---|
![]() | Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator )) | |
| Inherited Functions from Engine.AnimNotify_Scripted |
|---|
| Notify |
| Variables Detail |
|---|
if so, bone name to use
Should use a bone location as shake's epicentre?
Duration in seconds of shake
fov shake amplitude
fov shake frequency
relative view offset amplitude (x,y,z)
frequency of view offset shake
view rotation amplitude (pitch,yaw,roll)
frequency of rotation shake
radius within which to shake player views
| Functions Detail |
|---|
Notify Source code| Defaultproperties |
|---|
defaultproperties { ShakeRadius=4096.000000 Duration=1.000000 RotAmplitude=(X=100.000000,Y=100.000000,Z=200.000000) RotFrequency=(X=10.000000,Y=10.000000,Z=25.000000) LocAmplitude=(X=0.000000,Y=3.000000,Z=6.000000) LocFrequency=(X=1.000000,Y=10.000000,Z=20.000000) FOVAmplitude=2.000000 FOVFrequency=5.000000 Name="Default__AnimNotify_ViewShake" ObjectArchetype=AnimNotify_Scripted'Engine.Default__AnimNotify_Scripted' } |
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