Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTEmit_OnslaughtOrbExplosion_Red


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
/**
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

class UTEmit_OnslaughtOrbExplosion_Red extends UTReplicatedEmitter;

simulated event PostBeginPlay()
{
    Super.PostBeginPlay();
    
    if ( WorldInfo.NetMode != NM_DedicatedServer )
    {
        PlaySound(class'UTOnslaughtFlag_Content'.default.ReturnedSound, true);
    }
}

defaultproperties
{
   EmitterTemplate=ParticleSystem'PICKUPS.PowerCell.Effects.P_Pickups_PowerCell_Explode_Red'
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Name="Default__UTEmit_OnslaughtOrbExplosion_Red"
   ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Thu 22/11/2007 16:06:48.000 - Creation time: Mon 26/11/2007 17:42:01.859 - Created with UnCodeX