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UTGameContent.SeqAct_SetPATAState


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/**
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */


class SeqAct_SetPATAState extends SequenceAction;

var()   PhysAnimTestActor.EPATAState    NewState;

defaultproperties
{
   ObjName="Set PhysAnimTestActor State"
   ObjCategory="DemoGame"
   Name="Default__SeqAct_SetPATAState"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: Thu 22/11/2007 16:06:24.000 - Creation time: Mon 26/11/2007 17:41:54.687 - Created with UnCodeX