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UTGame.UTEmit_BloodSpray


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

class UTEmit_BloodSpray extends UTEmit_HitEffect;

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0'
      bOwnerNoSee=True
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTEmit_HitEffect:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Name="Default__UTEmit_BloodSpray"
   ObjectArchetype=UTEmit_HitEffect'UTGame.Default__UTEmit_HitEffect'
}

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Class file time: Thu 22/11/2007 16:05:46.000 - Creation time: Mon 26/11/2007 17:42:01.796 - Created with UnCodeX