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UTGame.UTAnimNodeJumpLeanOffset


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

class UTAnimNodeJumpLeanOffset extends AnimNodeAimOffset
    native(Animation);


/** Amount to activate the 'jump lean' node. */
var() float JumpLeanStrength;

/** How quickly the leaning can change. */
var() float MaxLeanChangeSpeed;

/** If we should invert the leaning when coming down. */
var() bool  bMultiplyByZVelocity;

var AnimNodeAimOffset   CachedAimNode;
var name OldAimProfileName;

/** Desired 'aim' to use, before being blended in/out by LeanWeight. */
var     vector2D    PreBlendAim;

var()       bool        bDodging;
var         bool        bOldDodging;

var()       bool        bDoubleJumping;
var         bool        bOldDoubleJumping;

/** Strength of leaning applied by this node.  Updated over time based on LeanWeightTarget. */
var     float       LeanWeight;

/** Used for blending leaning in and out over time */
var     float       LeanWeightTarget;

/** Time to finish blending to LeanWeightTarget (seconds) */
var     float       BlendTimeToGo;

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/** Allows blending in and out of leaning over time. */
native final function SetLeanWeight( float WeightTarget, float BlendTime );

defaultproperties
{
   LeanWeight=1.000000
   LeanWeightTarget=1.000000
   Name="Default__UTAnimNodeJumpLeanOffset"
   ObjectArchetype=AnimNodeAimOffset'Engine.Default__AnimNodeAimOffset'
}

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Class file time: Thu 22/11/2007 16:04:12.000 - Creation time: Mon 26/11/2007 17:41:59.875 - Created with UnCodeX