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UTGame.UTAnimNodeCopyBoneTranslation


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/**
* Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/
class UTAnimNodeCopyBoneTranslation extends AnimNodeBlendBase
    native(Animation);

/** Structure for duplicating bone information */
struct native BoneCopyInfo
{
    var()           Name    SrcBoneName;
    var()           Name    DstBoneName;
    var     const   INT     SrcBoneIndex;
    var     const   INT     DstBoneIndex;
};

var AnimNodeAimOffset   CachedAimNode;
var name OldAimProfileName;

var()   Array<BoneCopyInfo> DefaultBoneCopyArray;
var()   Array<BoneCopyInfo> DualWieldBoneCopyArray;

var     Array<BoneCopyInfo> ActiveBoneCopyArray;

/** Internal, array of required bones. Selected bones and their parents for local to component space transformation. */
var     Array<byte>         RequiredBones;

/** Cached list of UtAnimNodeSeqWeap nodes - this node will call WeapTypeChanged when weapon type changes. */
var     Array<UTAnimNodeSeqWeap>        SeqWeaps;

/** Cached list of UTAnimBlendByWeapType nodes - this node will call WeapTypeChanged when weapon type changes. */
var     Array<UTAnimBlendByWeapType>    WeapTypeBlends;

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defaultproperties
{
   Children(0)=(Name="Input",Weight=1.000000)
   bFixNumChildren=True
   Name="Default__UTAnimNodeCopyBoneTranslation"
   ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}

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Class file time: Thu 22/11/2007 16:04:10.000 - Creation time: Mon 26/11/2007 17:41:59.859 - Created with UnCodeX