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UTGame.UTAnimBlendBySlotActive


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

class UTAnimBlendBySlotActive extends AnimNodeBlendPerBone
    native(Animation);


/** Cached pointer to slot node that we'll be monitoring. */
var AnimNodeSlot    ChildSlot;

// (cpptext)
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defaultproperties
{
   Children(0)=(Name="Default")
   Children(1)=(Name="Slot")
   Name="Default__UTAnimBlendBySlotActive"
   ObjectArchetype=AnimNodeBlendPerBone'Engine.Default__AnimNodeBlendPerBone'
}

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Class file time: Thu 22/11/2007 16:04:10.000 - Creation time: Mon 26/11/2007 17:41:59.812 - Created with UnCodeX