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UTGame.SeqAct_DemoCameraShake


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_DemoCameraShake extends SequenceAction;

var() DemoCamMod_ScreenShake.ScreenShakeStruct  CameraShake;

var() float     GlobalScale;
var() float     GlobalAmplitudeScale; 
var() float     GlobalFrequencyScale;

defaultproperties
{
   CameraShake=(TimeDuration=1.000000,RotAmplitude=(X=100.000000,Y=100.000000,Z=200.000000),RotFrequency=(X=10.000000,Y=10.000000,Z=25.000000),LocAmplitude=(X=0.000000,Y=3.000000,Z=5.000000),LocFrequency=(X=1.000000,Y=10.000000,Z=20.000000),FOVAmplitude=2.000000,FOVFrequency=5.000000)
   GlobalScale=1.000000
   GlobalAmplitudeScale=1.000000
   GlobalFrequencyScale=1.000000
   InputLinks(0)=(LinkDesc="Timed")
   InputLinks(1)=(LinkDesc="Continuous")
   InputLinks(2)=(LinkDesc="Stop")
   ObjName="Camera Shake"
   ObjCategory="DemoGame"
   Name="Default__SeqAct_DemoCameraShake"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: Thu 22/11/2007 16:05:08.000 - Creation time: Mon 26/11/2007 17:41:54.343 - Created with UnCodeX