Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.FlockTestActor


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
/**
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */


class FlockTestActor extends Actor
    native
    placeable;

var()   FlockTest_Spawner   Spawner;

var     NavigationPoint TargetNav;

var() enum EAgentMoveState
{
    EAMS_Move,
    EAMS_Idle
} AgentState;

var     float   NextChangeTargetTime;
var     float   EndActionTime;
var     float   NextActionTime;
var     float   VelDamping;

var     rotator     ToTargetRot;
var     bool    bRotateToTargetRot;
var     bool    bHadNearbyTarget;

var()   SkeletalMeshComponent           SkeletalMeshComponent;
var()   SkeletalMeshComponent           AttachmentComponent;

var     AnimNodeBlend                   SpeedBlendNode;
var     AnimNodeBlend                   ActionBlendNode;
var     AnimNodeSequence                ActionSeqNode;
var     AnimNodeSequence                WalkSeqNode;
var     AnimNodeSequence                RunSeqNode;

var() const editconst LightEnvironmentComponent LightEnvironment;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

event Destroyed()
{
    Super.Destroyed();

    // Decrement counter on the spawner, so more can spawn.
    Spawner.NumSpawned--;
}

defaultproperties
{
   Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__FlockTestActor:MyLightEnvironment'
      bCastDynamicShadow=False
      CollideActors=True
      BlockZeroExtent=True
      RBChannel=RBCC_GameplayPhysics
      RBCollideWithChannels=(Default=True,GameplayPhysics=True,EffectPhysics=True)
      Name="SkeletalMeshComponent0"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   SkeletalMeshComponent=SkeletalMeshComponent0
   Begin Object Class=SkeletalMeshComponent Name=AttachmentComponent0 ObjName=AttachmentComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      bCastDynamicShadow=False
      Name="AttachmentComponent0"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   AttachmentComponent=AttachmentComponent0
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      bEnabled=False
      Name="MyLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   LightEnvironment=MyLightEnvironment
   Components(0)=MyLightEnvironment
   Components(1)=SkeletalMeshComponent0
   Physics=PHYS_Flying
   bDestroyInPainVolume=True
   bCollideActors=True
   bProjTarget=True
   bNoEncroachCheck=True
   CollisionComponent=SkeletalMeshComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__FlockTestActor"
   ObjectArchetype=Actor'Engine.Default__Actor'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Thu 22/11/2007 16:03:54.000 - Creation time: Mon 26/11/2007 17:41:48.937 - Created with UnCodeX