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UnrealScriptTest.Test0023_MetaData


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/**
 * This class is used for testing and regressing changes to Unrealscript MetaData parsing.
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
 */
class Test0023_MetaData extends Actor
    placeable;

const ExampleConst = 1.f;

enum EMetadataTestEnum <displayname=Test Enum>
{
    METADATA_FirstValue<displayname=First Value>,
    METADATA_SecondValue<displayname=Second Value>,
    METADATA_ThirdValue<displayname=Third Value>,
};

struct ExampleStruct
{
    var()       string      ExampleStructString<tooltip=The example string from inside the struct|displayname=Struct String>;
};


var()       string              MemberString<tooltip=This is the member string variable|displayname=Display String>;
var()       ExampleStruct       MemberStruct<tooltip=Aggragates multiple properties for testing meta data|displayname=Test Struct>;
var()       EMetadataTestEnum   MemberEnum<tooltip=Another property for testing enum values|displayname=Enum Testing>;

defaultproperties
{
   CollisionType=COLLIDE_CustomDefault
   Name="Default__Test0023_MetaData"
   ObjectArchetype=Actor'Engine.Default__Actor'
}

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Class file time: Thu 22/11/2007 16:05:06.000 - Creation time: Mon 26/11/2007 17:41:56.421 - Created with UnCodeX