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UnrealEd.PhATSimOptions


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class PhATSimOptions extends Object 
    hidecategories(Object)
    config(Editor)
    native; 

/** AnimSet used for playing animations . */
var(Anim)           transient AnimSet   PreviewAnimSet;

/** Lets you manually control the physics/animation */
var(Anim)           transient float     PhysicsBlend;

/** Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime.  */
var(Anim)           transient bool      bBlendOnPoke;

/** Time between poking ragdoll and starting to blend back. */
var(Anim)           config float        PokePauseTime;

/** Time taken to blend from physics to animation. */
var(Anim)           config float        PokeBlendTime;

/** Overall spring scaling applied to all motors. */
var(Anim)           transient float     AngularSpringScale;

/** Overall damping scaling applied to all motors. */
var(Anim)           transient float     AngularDampingScale;

var(Simulation)     config float        SimSpeed;
var(Simulation)     config bool         bDrawContacts;
var(Simulation)     config float        FloorGap;
var(Simulation)     config float        GravScale;

var(MouseSpring)    config float        HandleLinearDamping;
var(MouseSpring)    config float        HandleLinearStiffness;
var(MouseSpring)    config float        HandleAngularDamping;
var(MouseSpring)    config float        HandleAngularStiffness;

var(Poking)         config float        PokeStrength;

var(Lighting)       config float        SkyBrightness;
var(Lighting)       config float        Brightness;

var(Snap)           config float        AngularSnap;
var(Snap)           config float        LinearSnap;

var(Advanced)       config bool         bPromptOnBoneDelete;
var(Advanced)       config bool         bShowConstraintsAsPoints;
var(Advanced)       config bool         bShowNamesInHierarchy;

defaultproperties
{
   PhysicsBlend=1.000000
   PokePauseTime=0.500000
   PokeBlendTime=0.500000
   AngularSpringScale=1.000000
   AngularDampingScale=1.000000
   SimSpeed=1.000000
   bPromptOnBoneDelete=True
   bShowNamesInHierarchy=True
   FloorGap=25.000000
   GravScale=1.000000
   PokeStrength=100.000000
   SkyBrightness=0.250000
   Brightness=1.000000
   AngularSnap=15.000000
   LinearSnap=2.000000
   Name="Default__PhATSimOptions"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: Thu 22/11/2007 16:03:50.000 - Creation time: Mon 26/11/2007 17:41:53.109 - Created with UnCodeX