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UnrealEd.CascadeParticleSystemComponent


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

// Used to provide an extended PSysComponent to allow collision to function in the preview window.
class CascadeParticleSystemComponent extends ParticleSystemComponent
    native(Cascade)
    hidecategories(Object)
    hidecategories(Physics)
    hidecategories(Collision)
    editinlinenew;

var     native      const   pointer                                 CascadePreviewViewportPtr{class FCascadePreviewViewportClient};

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Name="Default__CascadeParticleSystemComponent"
   ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
}

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Class file time: Thu 22/11/2007 16:03:52.000 - Creation time: Mon 26/11/2007 17:41:47.656 - Created with UnCodeX