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UnrealEd.CascadeOptions


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
//=============================================================================
// CascadeOptions
//
// A configuration class that holds information for the setup of Cascade.
// Supplied so that the editor 'remembers' the last setup the user had.
//=============================================================================
class CascadeOptions extends Object 
    hidecategories(Object)
    config(Editor)
    native; 

var(Options)        config bool         bShowModuleDump;
var(Options)        config color        BackgroundColor;
var(Options)        config bool         bUseSubMenus;
var(Options)        config bool         bUseSpaceBarReset;
var(Options)        config color        Empty_Background;
var(Options)        config color        Emitter_Background;
var(Options)        config color        Emitter_Unselected;
var(Options)        config color        Emitter_Selected;
var(Options)        config color        ModuleColor_General_Unselected;
var(Options)        config color        ModuleColor_General_Selected;
var(Options)        config color        ModuleColor_TypeData_Unselected;
var(Options)        config color        ModuleColor_TypeData_Selected;
var(Options)        config color        ModuleColor_Beam_Unselected;
var(Options)        config color        ModuleColor_Beam_Selected;
var(Options)        config color        ModuleColor_Trail_Unselected;
var(Options)        config color        ModuleColor_Trail_Selected;

var(Options)        config bool         bShowGrid;
var(Options)        config color        GridColor_Hi;
var(Options)        config color        GridColor_Low;
var(Options)        config float        GridPerspectiveSize;

var(Options)        config bool         bShowParticleCounts;
var(Options)        config bool         bShowParticleTimes;
var(Options)        config bool         bShowParticleDistance;

var(Options)        config bool         bShowFloor;
var(Options)        config string       FloorMesh;
var(Options)        config vector       FloorPosition;
var(Options)        config rotator      FloorRotation;
var(Options)        config float        FloorScale;
var(Options)        config vector       FloorScale3D;

var(Options)        config string       PostProcessChainName;

var(Options)        config int          ShowPPFlags;

defaultproperties
{
   bUseSubMenus=True
   BackgroundColor=(B=25,G=20,R=20,A=0)
   Empty_Background=(B=25,G=20,R=20,A=0)
   Emitter_Background=(B=25,G=20,R=20,A=0)
   Emitter_Unselected=(B=0,G=100,R=255,A=0)
   Emitter_Selected=(B=180,G=180,R=180,A=0)
   ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0)
   ModuleColor_General_Selected=(B=0,G=100,R=255,A=0)
   ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0)
   ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0)
   ModuleColor_Beam_Unselected=(B=235,G=150,R=160,A=0)
   ModuleColor_Beam_Selected=(B=0,G=100,R=255,A=0)
   ModuleColor_Trail_Unselected=(B=170,G=235,R=130,A=0)
   ModuleColor_Trail_Selected=(B=0,G=100,R=255,A=0)
   GridColor_Hi=(B=255,G=100,R=0,A=0)
   GridColor_Low=(B=255,G=100,R=0,A=0)
   GridPerspectiveSize=1024.000000
   PostProcessChainName="EditorMaterials.Cascade.DefaultCascadePostProcess"
   Name="Default__CascadeOptions"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: Thu 22/11/2007 16:03:42.000 - Creation time: Mon 26/11/2007 17:41:47.640 - Created with UnCodeX