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Engine.UIEventContainer


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/**
 * Provides an interface for objects which can contain collections of UIEvents.
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
 */
interface UIEventContainer
    native(UserInterface);

/**
 * Retrieves the UIEvents contained by this container.
 *
 * @param   out_Events  will be filled with the UIEvent instances stored in by this container
 * @param   LimitClass  if specified, only events of the specified class (or child class) will be added to the array
 */
native final function GetUIEvents( out array<UIEvent> out_Events, optional class<UIEvent> LimitClass );

/**
 * Adds a new SequenceObject to this containers's list of ops
 *
 * @param   NewObj      the sequence object to add.
 * @param   bRecurse    if TRUE, recursively add any sequence objects attached to this one
 *
 * @return  TRUE if the object was successfully added to the sequence.
 */
native final function bool AddSequenceObject( SequenceObject NewObj, optional bool bRecurse );

/**
 * Removes the specified SequenceObject from this container's list of ops.
 *
 * @param   ObjectToRemove  the sequence object to remove
 */
native final function RemoveSequenceObject( SequenceObject ObjectToRemove );

/**
 * Removes the specified SequenceObjects from this container's list of ops.
 *
 * @param   ObjectsToRemove     the objects to remove from this sequence
 */
native final function RemoveSequenceObjects( array<SequenceObject> ObjectsToRemove );

defaultproperties
{
   Name="Default__UIEventContainer"
   ObjectArchetype=Interface'Core.Default__Interface'
}

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Class file time: Thu 22/11/2007 16:03:10.000 - Creation time: Mon 26/11/2007 17:41:58.062 - Created with UnCodeX