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Engine.SoundCue


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class SoundCue extends Object
    hidecategories(object)
    native;

struct native export SoundNodeEditorData
{
    var native const int NodePosX;
    var native const int NodePosY;
};

/** Sound group this sound cue belongs to */
var                         Name                                    SoundGroup;
var                         SoundNode                               FirstNode;
var     const native        Map{USoundNode*,FSoundNodeEditorData}   EditorData;
var     transient           float                                   MaxAudibleDistance;
var()                       float                                   VolumeMultiplier;
var()                       float                                   PitchMultiplier;
var                         float                                   Duration;

/** Reference to FaceFX AnimSet package the animation is in */
var()                       FaceFXAnimSet                           FaceFXAnimSetRef;
/** Name of the FaceFX Group the animation is in */
var()                       string                                  FaceFXGroupName;
/** Name of the FaceFX Animation */
var()                       string                                  FaceFXAnimName;

/** Maximum number of times this cue can be played concurrently. */
var()                       int                                     MaxConcurrentPlayCount;
/** Number of times this cue is currently being played. */
var const transient duplicatetransient int                          CurrentPlayCount;

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native function float GetCueDuration();

defaultproperties
{
   VolumeMultiplier=0.750000
   PitchMultiplier=1.000000
   MaxConcurrentPlayCount=16
   Name="Default__SoundCue"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: Thu 22/11/2007 16:02:12.000 - Creation time: Mon 26/11/2007 17:41:55.625 - Created with UnCodeX