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Engine.Player


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//=============================================================================
// Player: Corresponds to a real player (a local camera or remote net player).
// Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class Player extends Object
    native
    transient
    config(Engine)
    Inherits(FExec);

// The actor this player controls.
var transient const playercontroller        Actor;

// Net variables.
var const int CurrentNetSpeed;
var globalconfig int ConfiguredInternetSpeed, ConfiguredLanSpeed;

/** Global multiplier for scene desaturation PP effect.                 */
var config float                            PP_DesaturationMultiplier;
/** Global multiplier for scene highlights PP effect.                   */
var config float                            PP_HighlightsMultiplier;
/** Global multiplier for scene midtones PP effect.                     */
var config float                            PP_MidTonesMultiplier;
/** Global multiplier for scene shadows PP effect.                      */
var config float                            PP_ShadowsMultiplier;

/**
 * Dynamically assign Controller to Player and set viewport.
 *
 * @param    PC - new player controller to assign to player
 **/
native function SwitchController( PlayerController PC );

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   ConfiguredInternetSpeed=10000
   ConfiguredLanSpeed=20000
   PP_DesaturationMultiplier=1.000000
   PP_HighlightsMultiplier=1.000000
   PP_MidTonesMultiplier=1.000000
   PP_ShadowsMultiplier=1.000000
   Name="Default__Player"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: Thu 22/11/2007 16:01:52.000 - Creation time: Mon 26/11/2007 17:41:53.218 - Created with UnCodeX