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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ /** * Holds the base settings for an online game search */ class OnlineGameSearch extends Settings native; /** Max number of queries returned by the matchmaking service */ var int MaxSearchResults; /** The query to use for finding matching servers */ var LocalizedStringSetting Query; /** Whether the query is intended for LAN matches or not */ var databinding bool bIsLanQuery; /** Whether to use arbitration or not */ var databinding bool bUsesArbitration; /** Whether the search object in question is in progress or not. This is the union of the other flags */ var const bool bIsSearchInProgress; /** Whether the search object in question has a listen server search in progress or not */ var const bool bIsListenServerSearchInProgress; /** Whether the search object in question has a dedicated server search in progress or not */ var const bool bIsDedicatedServerSearchInProgress; /** Whether the search object in question has a list play search in progress or not */ var const bool bIsListPlaySearchInProgress; /** Whether the search should include dedicated servers or not */ var databinding bool bShouldIncludeDedicatedServers; /** Whether the search should include listen servers or not */ var databinding bool bShouldIncludeListenServers; /** Whether the search should include list play servers or not */ var databinding bool bShouldIncludeListPlayServers; /** The total number of list play servers available if a list play search */ var databinding int NumListPlayServersAvailable; /** Struct used to return matching servers */ struct native OnlineGameSearchResult { /** The settings used by this particular server */ var const OnlineGameSettings GameSettings; /** * Platform/online provider specific data * NOTE: It is imperative that the subsystem be called to clean this data * up or the PlatformData will leak memory! */ var const native pointer PlatformData{void}; structcpptext { /** Default constructor does nothing and is here for NoInit types */ FOnlineGameSearchResult() { } /** Zeroing constructor */ FOnlineGameSearchResult(EEventParm) : GameSettings(NULL), PlatformData(NULL) { } } }; /** The class to create for each returned result from the search */ var class<OnlineGameSettings> GameSettingsClass; /** The list of servers and their settings that match the search */ var const array<OnlineGameSearchResult> Results; /** * Used to search for named properties on game setting objects */ struct native NamedObjectProperty { /** The name of the property to search with */ var name ObjectPropertyName; /** The string value to compare against */ var string ObjectPropertyValue; }; /** The list of named properties to search on */ var array<NamedObjectProperty> NamedProperties; /** String that is tacked onto the end of the search query */ var string AdditionalSearchCriteria; /** The type of data to use to fill out an online parameter */ enum EOnlineGameSearchEntryType { /** A property is used to filter with */ OGSET_Property, /** A localized setting is used to filter with */ OGSET_LocalizedSetting, /** A property on the game settings object to filter with */ OGSET_ObjectProperty }; /** The type of comparison to perform on the search entry */ enum EOnlineGameSearchComparisonType { OGSCT_Equals, OGSCT_NotEquals, OGSCT_GreaterThan, OGSCT_GreaterThanEquals, OGSCT_LessThan, OGSCT_LessThanEquals }; /** Struct used to describe a search criteria */ struct native OnlineGameSearchParameter { /** The Id of the property or localized string */ var int EntryId; /** The name of the property to search with */ var name ObjectPropertyName; /** Whether this parameter to compare against comes from a property or a localized setting */ var EOnlineGameSearchEntryType EntryType; /** The type of comparison to perform */ var EOnlineGameSearchComparisonType ComparisonType; }; /** Used to indicate which way to sort a result set */ enum EOnlineGameSearchSortType { OGSSO_Ascending, OGSSO_Descending }; /** Struct used to describe the sorting of items */ struct native OnlineGameSearchSortClause { /** The Id of the property or localized string */ var int EntryId; /** The name of the property to search with */ var name ObjectPropertyName; /** Whether this parameter to compare against comes from a property or a localized setting */ var EOnlineGameSearchEntryType EntryType; /** The type of comparison to perform */ var EOnlineGameSearchSortType SortType; }; /** Matches parameters using a series of OR comparisons */ struct native OnlineGameSearchORClause { /** The list of parameters to compare and use as an OR clause */ var array<OnlineGameSearchParameter> OrParams; }; /** Struct used to describe a query */ struct native OnlineGameSearchQuery { /** A set of OR clauses that are ANDed together to filter potential servers */ var array<OnlineGameSearchORClause> OrClauses; /** A list of sort operations used to order the servers that match the filtering */ var array<OnlineGameSearchSortClause> SortClauses; }; /** Holds the query to use when filtering servers and they require non-predefined queries */ var const OnlineGameSearchQuery FilterQuery; defaultproperties { MaxSearchResults=25 bShouldIncludeListenServers=True GameSettingsClass=Class'Engine.OnlineGameSettings' Name="Default__OnlineGameSearch" ObjectArchetype=Settings'Engine.Default__Settings' } |
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