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Engine.CylinderComponent


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/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */
class CylinderComponent extends PrimitiveComponent
    native
    noexport
    collapsecategories
    editinlinenew;

var() const export float    CollisionHeight;
var() const export float    CollisionRadius;

native final function SetCylinderSize(float NewRadius, float NewHeight);

// The rotation part of the local-to-world transformation has no effect on the cylinder; it is always
// assumed to be aligned with the z-axis. The translation part is however taken into consideration.

defaultproperties
{
   CollisionHeight=22.000000
   CollisionRadius=22.000000
   HiddenGame=True
   bCastDynamicShadow=False
   BlockZeroExtent=True
   BlockNonZeroExtent=True
   Name="Default__CylinderComponent"
   ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}

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Class file time: Thu 22/11/2007 16:01:54.000 - Creation time: Mon 26/11/2007 17:41:48.171 - Created with UnCodeX